Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español - España (Spanska - Spanien)
Español - Latinoamérica (Spanska - Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (Portugisiska – Portugal)
Português - Brasil (Portugisiska - Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (Ukrainska)
Rapportera problem med översättningen
- Added support for single pawn interactions (such as ritual chanting)
https://steamcommunity.com/workshop/filedetails/discussion/1516158345/6678353521949446357/
https://steamcommunity.com/sharedfiles/filedetails/?id=2502518544
My only suggestion would be to make interactions more relevant to whatever situation our pawns find themselves in...
Example being; chatting about weapons/ammo/wounds/etc during combat instead of muffalos and milk.
Now I have zero experience making mods so I have no idea how difficult it would be to do but I do think it would be some very tasty icing on the cake if it could be done! ^.^
I wanted to suggest something, but I'm not sure if possible... A "Do not show during combat" setting, do you think it can be done?
The reason is because I can see enemy chatting about completely random things as they fight my people, which is a bit weird, but I don't want to disable seeing messages for other factions, so It has to be specifically about combat, because:
- One might still like to see visitors, guests and caravaneers talking to each other
- Enemies do not count as "drafted" so the do not show while drafted does not work for that
- Finally, a simpler "do not show for hostile factions" wouldn't work either because I don't mind them talking while setting up siege camp/not in combat XD