RimWorld
8,982 voti
Interaction Bubbles
18
10
47
4
19
9
8
4
2
2
2
6
6
5
2
3
2
2
2
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.3, 1.4, 1.5
Dimensioni del file
Pubblicato in data
Aggiornato in data
621.111 KB
18 set 2018, ore 4:34
29 mag, ore 12:46
27 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Interaction Bubbles

In 1 collezione di Jaxe
Mods by Jaxe
13 elementi
Descrizione
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with

Interaction Bubbles

Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows you to watch Tynan's wonderful interaction system in action as you go about your business without having to open up a tab.

Bubbles will fade away after a short time but they are linked to the game time so pausing the game will halt the bubble from fading. Hovering over a bubble will make it nearly transparent and they can be clicked through to objects underneath. There is a toggle button in the play settings area to disable bubbles from being shown.

Technical details
No update should ever break an existing game and this mod be added or removed at any time without issue.

Other languages
The language in the bubbles come from the base game so if that is translated then the bubbles will be too.

Older versions
1.1-1.2 version available here[github.com]
1.0 version available here[github.com]
B19 version available here[github.com]

Anything else?
[discord.gg]
[www.patreon.com]
Discussioni più popolari Visualizza tutte (7)
4
21 set 2023, ore 8:28
Not sure if the same error as everyone else but here goes anyway
Smiley Face Killer
5
10 nov 2022, ore 1:08
Conversation mod?
Shinra
3
17 giu 2022, ore 9:19
Faction/Race-specific interactions... :D
Psyra
585 commenti
Jaxe  [autore] 29 mag, ore 12:50 
Updated to v3.1:
- Added support for single pawn interactions (such as ritual chanting)
InVinoVeritas 29 mag, ore 5:24 
Wasn't there options for forced interactions to get the pawns to talk to each other? I've been trying to find said mod to get the pawns to talk to each other to see how well this mod works. So far it does, but I wanted to see if there might be issues. But I remember i used to be able to force chat between pawns when they were drafted, and I could right click on other pawns to chat with them.
· 無名 · 19 mag, ore 14:32 
Mod options show up for me, but I do think the rendering should be fixed. It'd also be nice to have an option to hide the toggle button.
gordon freeman #FixTF2 19 mag, ore 7:24 
Broken mod. Mod options doesn't show up, and rendering of text/bubble looks weird
· 無名 · 18 mag, ore 15:57 
@jupitermonki I posted a guide in Discussions with my settings for this mod that completely removes these visual defects for me.

https://steamcommunity.com/workshop/filedetails/discussion/1516158345/6678353521949446357/
LordXamon 16 mag, ore 14:42 
Snazzy 15 mag, ore 11:37 
I absolutely LOVE this mod!

My only suggestion would be to make interactions more relevant to whatever situation our pawns find themselves in...

Example being; chatting about weapons/ammo/wounds/etc during combat instead of muffalos and milk.

Now I have zero experience making mods so I have no idea how difficult it would be to do but I do think it would be some very tasty icing on the cake if it could be done! ^.^
WaKKO151 9 mag, ore 6:34 
I like to talk alot of crap when I stab people.
DaniAngione 2 mag, ore 12:56 
Hey there! I love the mod!
I wanted to suggest something, but I'm not sure if possible... A "Do not show during combat" setting, do you think it can be done?

The reason is because I can see enemy chatting about completely random things as they fight my people, which is a bit weird, but I don't want to disable seeing messages for other factions, so It has to be specifically about combat, because:

- One might still like to see visitors, guests and caravaneers talking to each other

- Enemies do not count as "drafted" so the do not show while drafted does not work for that

- Finally, a simpler "do not show for hostile factions" wouldn't work either because I don't mind them talking while setting up siege camp/not in combat XD
Yurai 2 mag, ore 6:06 
Having trouble with the options screen. They disappear when I open them