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Segnala un problema nella traduzione
- Added support for single pawn interactions (such as ritual chanting)
https://steamcommunity.com/workshop/filedetails/discussion/1516158345/6678353521949446357/
https://steamcommunity.com/sharedfiles/filedetails/?id=2502518544
My only suggestion would be to make interactions more relevant to whatever situation our pawns find themselves in...
Example being; chatting about weapons/ammo/wounds/etc during combat instead of muffalos and milk.
Now I have zero experience making mods so I have no idea how difficult it would be to do but I do think it would be some very tasty icing on the cake if it could be done! ^.^
I wanted to suggest something, but I'm not sure if possible... A "Do not show during combat" setting, do you think it can be done?
The reason is because I can see enemy chatting about completely random things as they fight my people, which is a bit weird, but I don't want to disable seeing messages for other factions, so It has to be specifically about combat, because:
- One might still like to see visitors, guests and caravaneers talking to each other
- Enemies do not count as "drafted" so the do not show while drafted does not work for that
- Finally, a simpler "do not show for hostile factions" wouldn't work either because I don't mind them talking while setting up siege camp/not in combat XD