RimWorld
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Interaction Bubbles
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Mod, 1.3, 1.4, 1.5
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621.111 KB
18 sept. 2018 à 4h34
29 mai à 12h46
27 notes de changement ( voir )

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Interaction Bubbles

Dans 1 collection faite par Jaxe
Mods by Jaxe
13 objets
Description
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with

Interaction Bubbles

Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows you to watch Tynan's wonderful interaction system in action as you go about your business without having to open up a tab.

Bubbles will fade away after a short time but they are linked to the game time so pausing the game will halt the bubble from fading. Hovering over a bubble will make it nearly transparent and they can be clicked through to objects underneath. There is a toggle button in the play settings area to disable bubbles from being shown.

Technical details
No update should ever break an existing game and this mod be added or removed at any time without issue.

Other languages
The language in the bubbles come from the base game so if that is translated then the bubbles will be too.

Older versions
1.1-1.2 version available here[github.com]
1.0 version available here[github.com]
B19 version available here[github.com]

Anything else?
[discord.gg]
[www.patreon.com]
Discussions populaires Tout voir (7)
4
21 sept. 2023 à 8h28
Not sure if the same error as everyone else but here goes anyway
Smiley Face Killer
5
10 nov. 2022 à 1h08
Conversation mod?
Shinra
3
17 juin 2022 à 9h19
Faction/Race-specific interactions... :D
Psyra
585 commentaires
Jaxe  [créateur] 29 mai à 12h50 
Updated to v3.1:
- Added support for single pawn interactions (such as ritual chanting)
InVinoVeritas 29 mai à 5h24 
Wasn't there options for forced interactions to get the pawns to talk to each other? I've been trying to find said mod to get the pawns to talk to each other to see how well this mod works. So far it does, but I wanted to see if there might be issues. But I remember i used to be able to force chat between pawns when they were drafted, and I could right click on other pawns to chat with them.
· 無名 · 19 mai à 14h32 
Mod options show up for me, but I do think the rendering should be fixed. It'd also be nice to have an option to hide the toggle button.
gordon freeman #FixTF2 19 mai à 7h24 
Broken mod. Mod options doesn't show up, and rendering of text/bubble looks weird
· 無名 · 18 mai à 15h57 
@jupitermonki I posted a guide in Discussions with my settings for this mod that completely removes these visual defects for me.

https://steamcommunity.com/workshop/filedetails/discussion/1516158345/6678353521949446357/
Snazzy 15 mai à 11h37 
I absolutely LOVE this mod!

My only suggestion would be to make interactions more relevant to whatever situation our pawns find themselves in...

Example being; chatting about weapons/ammo/wounds/etc during combat instead of muffalos and milk.

Now I have zero experience making mods so I have no idea how difficult it would be to do but I do think it would be some very tasty icing on the cake if it could be done! ^.^
WaKKO151 9 mai à 6h34 
I like to talk alot of crap when I stab people.
DaniAngione 2 mai à 12h56 
Hey there! I love the mod!
I wanted to suggest something, but I'm not sure if possible... A "Do not show during combat" setting, do you think it can be done?

The reason is because I can see enemy chatting about completely random things as they fight my people, which is a bit weird, but I don't want to disable seeing messages for other factions, so It has to be specifically about combat, because:

- One might still like to see visitors, guests and caravaneers talking to each other

- Enemies do not count as "drafted" so the do not show while drafted does not work for that

- Finally, a simpler "do not show for hostile factions" wouldn't work either because I don't mind them talking while setting up siege camp/not in combat XD
Yurai 2 mai à 6h06 
Having trouble with the options screen. They disappear when I open them