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・When I try to use Caravan system, they always try to get out from the map where they cannot access, so that they cannot go WorldMap at all.
・When I have a refugee and choose to accept him/her, sometimes raids will not appear ( maybe I think it is because of other mods I have installed.)
Though I was wondering if it would be possible to add sections of moving water to the map? Thematically I feel it'd make sense, mainly for non-lake shoreline maps with tidal movement and such.
Same for coastlines, even if theres an island on the coast, and shallow water leading to it, and the player could mine out some stone floors at the coastal edge, enemies would still not spawn there since that side is flagged as impassable.
As I said earlier, archipelago maps are simply regular terrain maps with the water level artificially increased to make islands out of what would otherwise be hills. That is the *only* change made to the map generation routines.
Does the Archipelago mod provide a "U" shaped barrier ? What am I missing ?
What about the tile features themselves like mountains and especially coast ? I noticed that the mod ignores those two in particular.