Tabletop Simulator

Tabletop Simulator

160 ratings
Persona 5: The Board Game
Number of Players: 1, 2
Tags: Dungeons
File Size
0.095 MB
Sep 16, 2018 @ 2:23pm
Feb 12, 2019 @ 9:28pm
22 Change Notes ( view )

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Persona 5: The Board Game

In 1 collection by Monkeydlu
Brother Ming's Games
2 items
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Welcome to the Persona 5 Phan Game!

P5P is a 1 - 2 player solo/co-op resource management game that takes 30-45 minutes to play.

Each player plays as a Phantom Thief, and will have 28 days total to steal the heart of a corrupt adult. Spend your days carefully, as you can only do one thing per day. Choose between visiting locations, gaining resources, increasing your social stats, recruiting confidants, or storming the palace.

Will you give the villain a change of heart? Or will you spend too many days drinking coffee and let the month slip by?


The Persona 5 fan project is a product of a year of love and alot of solo testing. I first played Persona 3 FES when I was in High School and absolutely feel in love with the gameplay loop of RPG and social simulation combined. With this game, I really wanted to capture a distilled experience that involved both the RPG and social aspects of the game. While not perfect, I'm really happy with how the game came together in the end.

If you enjoyed this project, please give it a thumbs up or leave a comment.

Buy a physical copy here:


Living Rulebook:

Board Game Geek:

Brother Ming Games discord:

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Popular Discussions View All (1)
Feb 6, 2019 @ 5:33pm
Pack card
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Monkeydlu  [author] Jul 4 @ 4:14pm 
It's meant to replace a location with a new one.

Unoccupied simply means a location that a player did not visit this turn, but to be honest this wording is pretty unclear and I'll remove it to just say any location instead.

Replacing a base location is a risk, but the advanced locations tend to be better than the basics.
>>Tsunami<< Jul 4 @ 8:46am 
hi there guys just wandering if theres any clarification on how Ichiko Ohya's *legendary scoop* works. It says shuffle an unoccupied location into the location deck and draw a new one. Does this have to be a location without a confidant on or is meant to simply be reveal a new location. It just seems that if you need to sacrifice one of the base 5 locations for a new one you might just destroy your chance of winning if you have to give up say takemi medical or cafe Leblanc. Thanks in advance
lesneak May 27 @ 10:32pm 
Ok thx
Monkeydlu  [author] May 27 @ 10:09pm 
Unfortunately, no translations of the mod are available :(
lesneak May 27 @ 11:24am 
Hello thx Your for your work
In French?
Monkeydlu  [author] May 24 @ 12:02pm 
Ah whoops, good catch, the reference card is not correctly worded for multiplayer, it's worded for single player only.

I will update the wording, it should say

"Move to a new location"

As long as your own character is changing locations each turns you're good to go :)
Nyxation May 24 @ 9:00am 
Thank you for the clarifications! Sorry to trouble you, but one more question that came to mind for multiplayer:

The rules state in regards to visiting a new location: "Move your player marker to an new location and perform the effects listed on your new location. (You cannot remain in the same location as you started on.)" or "Move your player marker to an new location that has an available confidant. ..."

The reference card in game states the following: "A. Move to unoccupied location and perform it's effect." or "B. Move to unoccupied location and attempt to recruit it's confidant by passing both their social stat checks.

My question is: For two-player (or more), at the start of the turn should locations with players from previous turns be considered occupied or not? The way I've been playing it is no, as the player will not remain in that location and should make it available.

If there's a better medium for rule clarifications, please let me know. Thanks for your time!
Monkeydlu  [author] May 23 @ 3:59pm 
1: Players turns are nuclear, so you must finish your turn before another player can take their turn, so theres no hand offs during combat.

2: No

3: No, he has to be the one dealing the killing blow

4: It's all players on the board, not just those in the palace.

Nyxation May 22 @ 4:52pm 
Had a couple of rule questions:
1. Does Palace Combat have to follow the players, such as one player takes ALL their actions in a palace before another player in the palace can take their actions? Or does it allow for say one player spends some resources, then another spends some resources, then the first to finish off a shadow? The latter seems more in spirit of co-op but maybe make it easier?
2. Can healing abilities like Dia be used on other characters in the palace? This somewhat relies on #1 with palace combat order (player or free-for-all).
3. Does Character On Death Effects (like Fox's restore 1 HP on Shadow Death) trigger when they are in the palace but another character in the palace deals the killing blow? My guess was no, but was allowing free-for-all combat so it could be worked out in the team via order.
4. For Alice's On Death Effect (All Players Spend 2 SP), is that all players on the board or all players in the palace at time of death?
Nyxation May 21 @ 1:18am 
Thank you so much for putting this up here! Really been enjoying it. So much so, I went ahead and scripted up a version that handles game setup! It can be found here:

Please let me know anything else I can do to credit you, and if there's anything you'd like to see!