RimWorld

RimWorld

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Realistic Chocolate Production
   
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Mod, 1.0
File Size
Posted
Updated
292.760 KB
Sep 13, 2018 @ 7:15pm
Oct 20, 2018 @ 3:49am
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Realistic Chocolate Production

Description
(Slightly more) Realistic Chocolate Production

Details
Changes the Cocoa tree to produce 40 Raw Cocoa instead of 20 chocolate.
Then, this 40 cocoa can be used at a fueled, or electric stove, with a skill of 4 cooking, to produce 20 chocolate.
Also added in the production of Milk Chocolate. It fills slightly less recreation than normal chocolate, but gives more nutritional value, and can be made in larger quantities.
Milk chocolate is created with 40 raw cocoa, and 10 milk, then gives 30 milk chocolate.


Compatability
Will work with an existing save just fine.
To uninstall, you should remove all Raw Cocoa from your map, ensuring there's none in any inventory (Of your pawns or other's). It should be fine to uninstall after that.
Panultimate_Jive updated his Soybeans mod to be compatible with this mod.


Future plans
I intend to add cacao nibs to the production of chocolate:
A small part of the Raw Cocoa will produce cacao nibs instead of chocolate when produced, which provide rest, but less joy than chocolate. Maybe I'll expand this a bit more in the future.


Any suggestions are welcome!


Thanks to Oken for the art assets, and thumbnail.
41 Comments
Holgast Mar 28, 2022 @ 9:27pm 
Could you add compatibility with Vanilla Mechanoids Expanded to add automated chocolate production machines?
Dredphyre Oct 20, 2020 @ 7:33pm 
ok, so hear me out....craftable box of chocolates which can be given as gifts to significant others (lovers, spouses). Could use the 'operations' tab to assign a bill to the receiving pawn which is fulfilled by checking the relationship status of the giving pawn. The gift would provide a boost to the relationship opinion number buy some amount.
Glory, to the Empress! Mar 4, 2020 @ 7:52am 
Will this be receiving an update to 1.1?
LoggerC4 Dec 20, 2019 @ 1:48pm 
Same bug here as Other_Olly too
Other_Olly Jul 12, 2019 @ 12:30am 
(When there is chocolate on my map, hauling work givers spit out errors about "object reference not set to an instance of an object.")
Other_Olly Jul 12, 2019 @ 12:04am 
I'm having a problem where milk chocolate shows up in stockpile menus, but chocolate doesn't. I'm not sure what mod is causing it. Anybody have insights?
Mr-Bandit Mar 6, 2019 @ 3:37am 
@CrunchyDuck - thanks but i like only having 1 type of wood, what i would really like is not having to continuously replant the cacao trees because it makes little sense
CrunchyDuck  [author] Mar 6, 2019 @ 1:47am 
@Mr-Bandit A mod that might interest you, and one I personally use, is Expanded Woodworking
Namely because it adds in cocoa trees giving wood when harvested. It also makes each wood it's own "type" of wood, meaning you can have a much larger variety of colours and the like.
pgames-food Mar 6, 2019 @ 1:05am 
mr bandit, are you asking for wood :) hehe -joke
Mr-Bandit Mar 2, 2019 @ 9:18pm 
suggestion: change the way the cacao trees work so they do not get chopped down when harvested - just set back to 60% or so growth like berries bushes do. it seems dumb to cut down the whole tree every time - and it's a tree and you don't even get any wood from it!!