Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again, this is just to add ACE3 ballistics etc. to the stand along AI AXMC rifles.
It's possible something in ACE3's latest update has broken something but I don't think what you're describing is linked to this mod.
Also, you might be posting in the wrong mod discussion - this is just the ACE3 compatibility for the stand alone SPS AI AXMC Sniper Rifle mod. You can't fit bipods or angled foregrips to that rifle.
What I suspect is happening with laser sight (pointer/illuminator?) is that to keep the arsenal entries small, only the first function of the attachment is shown in the arsenal. You can then cycle through its other functions but if you try to save on any other than the initial one, the item will be removed.
It's either that or I start putting about 400 laser pointer options into the arsenal list...
But also some additional tweaks required to ammo and AtragMX settings too so it should all line up nicely now.
Thanks for pointing this out as it's allowing me to improve the mod further!
And are you refering to velocities in the config file or what you see displayed in the AtragMX's MV section?
I agree that the range card for some ammo types shows discrepency to the AtragMX settings (at standard atmospheric conditions) which I've yet to fully understand. Basically, it looks like there are some circumstances where the ACE3 fnc_updateRangeCard.sqf is not using the barrel length to calculate velocity correctly and uses 'default' settings from the magazine/ammo instead.Once I understand why this is, I will fix it.
So my advice for now is use the AtragMX presets not the range card.
For info, the drag coefficient and airFriction are taken exactly from ACE3. Even if these values are not quite as reality, I want to keep my mod consistent with the rest of the ACE3 setting.
there is something wrong with your Muzzle Velocity Tables in your AtragMx's presets.
The AtragMx MVs must be according with the range card MVs.
Actually it's not. A quick example with the .308 M118LR :
https://steamuserimages-a.akamaihd.net/ugc/957468055303886519/E69AC7B2A5D34201B727556D0F1C0CFF798219CE/
Always take the range card MVs for your presets.
I checked the .308 rifle only but i think that you should take a look for all versions.
The Drag Coef Table and the "airFriction" should be reworked too but it's an another story. :)