Divinity: Original Sin 2

Divinity: Original Sin 2

127 ratings
Chronomancer Class - Magic (DE)
Type: Add-on
Game Mode: Story, GM
File Size
1.628 MB
Sep 12, 2018 @ 9:27pm
Sep 19, 2018 @ 10:30am
3 Change Notes ( view )

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Chronomancer Class - Magic (DE)

This is an override for the Chronomancer Class Definitive Edition.

- All skills are now dealing Air Damage ( Magical ) instead of Physical Damage.
( Only use 1 override at time. )
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Vashtar Sep 22 @ 8:15am 
Desynchronise still deals physical damage and only properly deals air damage sometimes (not sure about the conditions). Also, I noticed certain Aerothurge spells sometimes do physical damage instead of air since installing this fix. What's up with that and how can I fix it ?
Rawr'kraine 🐉 Aug 28, 2021 @ 10:12pm 
Bug: Sands of Time restores phys armor when it says it restores magic
Tark Jan 13, 2020 @ 10:48am 
@Heaphaistos so Pendulum works now and there is no bug? I am just wondering because in game it stills says there is a bug with it
Tark Jan 13, 2020 @ 9:56am 
Does Weapon Distortion still need to break through physical armor or is everything completely magic based now? I am going to try your mod soon and want to an LoL Ekko playthrough and he is all about magic dmg.
Lunatic Cultist Jan 31, 2019 @ 1:55am 
probably one of the best magic mods on Steam
Heaphaistos  [author] Oct 7, 2018 @ 4:48pm 
This is an override for the Chronomancer Class Definitive Edition.

All chronomancer skills.
The Pilot Oct 7, 2018 @ 1:34pm 
more info please? what abilities are with this mod etc...?
Last_Misadventure Sep 19, 2018 @ 6:22pm 
Thanks for making the base mod, and alo this one. Would you consider reworking Weapon Distorsion for the override since Atrophy is resisted by physical armor? Perhaps it could be replaced with a magical status.