RimWorld

RimWorld

12,037 ratings
RimHUD
55
30
110
10
61
19
5
9
4
15
6
3
9
8
4
7
3
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
902.706 KB
Sep 10, 2018 @ 10:32am
Apr 17, 2024 @ 11:34am
91 Change Notes ( view )

Subscribe to download
RimHUD

In 1 collection by Jaxe
Mods by Jaxe
13 items
Description
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating window and can be docked to any position on the screen.

Visual warnings will appear if a pawn has any life-threatening conditions, wounds that need tending to, or potentially unstable mental states.

Technical details
No update should ever break an existing game and this mod be added or removed at any time without issue.

This UI mod is designed for resolutions of 1600x900 and higher. Lower resolutions can still use this although you may have to adjust the font size in the options dialog.

RimHUD's options can be accessed by hovering over the panel and clicking the gear icon that appears.

Compability and Integrations
Multiplayer ready. This mod should be compatible with any others and if not I would be happy to make a fix.

Mods that add additional needs or skills can be displayed by RimHUD.
With the addition of food restrictions in 1.0, this mod can also allow selecting restrictions for prisoners and guests (and also animals with my Animal Food Restrictions mod) but for a much better experience with food restrictions (and other options) I recommend using my other mod Pawn Rules instead.

Note to modders
RimHUD supports integrated layout presets and custom widgets from your mod. Check the wiki[github.com] for details.

Note to translators
Although the offers are appreciated, for maintenance reasons only English will be included with the base mod. All translations should be uploaded as language submods with full permission to use the mod's images in any way.

Older versions
1.0 version available here[github.com]
B19 version available here[github.com]

Anything else?
[discord.gg]
[ko-fi.com]
[www.patreon.com]
Popular Discussions View All (7)
243
Apr 20 @ 4:56pm
PINNED: Bug reports
Jaxe
71
Feb 21 @ 2:02pm
Suggestions
Jaxe
10
Oct 10, 2024 @ 3:03am
PINNED: Translation Links
Jaxe
1,643 Comments
薯条的小小梦想 Apr 21 @ 9:39am 
The original UI character will not display the full name.,After changing the character title, it will be displayed directly after the name.,The same large font as the name.,Easy to read.,I generally use it to note the villain's sub-skills.,For example, "Training Mouse 1,Social。 I found that this mod would force the full name of the character to be displayed, and the title was removed to the second line, which was displayed in a very small font, which made it a little difficult for me to get used to it for a while.
HighFlyer96 Apr 18 @ 1:58am 
Is it possible to restrict this to colonist only? It breaks "Hidden Enemy Bio"
trunkm Apr 6 @ 1:16pm 
hey, this is an absolutely amazing mod, however i do think it would be nice to have an arrow system similar to the ingame one that shows whether or not a stat is increasing or decreasing for things like food, sleep, and recreation.
流沙 Apr 5 @ 4:51am 
It would be great if you can add detailed health status widgets, such as stealth time and anesthesia time, so that I don't have to select the character and click on the health status to confirm. (Because it is machine translation, the wording may not be accurate:)
ProfileName Apr 3 @ 7:30am 
It's either this, Drag-Sorting or DragonBond causing a weird issue where the Architect Gizmos will end up adjusted too far to the left and behind the Architect categories...
Paprikahörnchen Mar 22 @ 7:50pm 
Could you maybe make this compatible with Hidden Enemy Bio? The options are a bit tricky
barrylyndon00 Mar 22 @ 8:37am 
Can I safely use the mod mid-game? :cool_seagull:
Kasa Mar 22 @ 5:15am 
Anyone have some really good presets?
Gulp1n Mar 15 @ 11:29am 
when a deathless pawn is injured to a degree where a normal pawn would start bleeding out, the hud states they'll bleed out in x hours, even though they wont due to the deathless gene. is there any way to fix this?
Nanook Mar 7 @ 8:24pm 
i have been trying to find a way to add CuM resource point available to upgrade pawn ( from rimmsqol) to the HUD but cant find it. is there any way ?