Divinity: Original Sin 2

Divinity: Original Sin 2

48 ratings
25% Less EXP (Definative Edition)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
0.022 MB
Sep 9, 2018 @ 10:03am
1 Change Note ( view )

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25% Less EXP (Definative Edition)

Description
This mod reduces EXP gain by about 25% from combat.

This will allow you to increase the challenge of the game and keep your characters not over leveled.

This mod is compatible with existing save games however it will not remove any exp characters have already received.

the 50% version is here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1506226677

the 75% version is here:

https://steamcommunity.com/sharedfiles/filedetails/?id=1506254776&searchtext=
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20 Comments
ForgottenAmnesia  [author] Mar 20 @ 8:05am 
yep integers only work so i made my best estimation when i originally made it to average out to a lowered amount
Shiro_Kurotsuki Mar 20 @ 1:06am 
Alrighty I have answered my own question. Decimal values do not work. I tried doing 1/3 less exp and changing values of 5 to 3.33 for some reason made all enemies give me half exp. So there we go.
Shiro_Kurotsuki Mar 20 @ 12:41am 
So I have a question; I am making a mod similar to this, can I not change the gain values to decimals? As instead of changing 3 to 2, can I change it to 1.5 or will the game not read that correctly? Hopefully my question makes sense. Thanks for your time.
Advokat Apr 14, 2019 @ 5:21am 
I would love to see one with 0% EXP too! Because I´m playing a run where I scale myself up to level 20 (or higher) from the beginning with "The Cheat Commander"-mod and scale the enemies with other mods even higher. But I get too much EXP out of the enemies even with the 75% less EXP version and the enemies can´t be scaled above level 35 or so.
ratigorr Feb 22, 2019 @ 2:22am 
Hello! Can you make a version with 0% experience?
Grendarr Kendhoryr Feb 7, 2019 @ 9:57am 
hello,

It's just a question, if monsters exp wieght is an integer, why not raise player experience cap for each levels ?

I don't even know if it is possible.

Nice job anyway ! i'll pick the 50% later on my divine scaling run.
ForgottenAmnesia  [author] Jan 14, 2019 @ 11:33am 
The experience modifier is determined by a single gain number. The numbers have to be whole numbers. For something like the silent monks in a1, their base modifier is 1. the only way to reduce it is to put it to 0. I went ahead and reduced to the best of my ability to hit the goal amount of exp.
Fezzik Jan 14, 2019 @ 7:24am 
Hi. I just tested this on the silent monks in Act 1, in the dungeon area near Kniles. After installing the mod, the silent monks gave no experience. Any ideas? Thanks.
Pury Jan 9, 2019 @ 11:31am 
It's possible to change thins, as you already said, to make enemies who have, like, 2 exp gives the 2 exp, and not the 1xp {50%}?
Papa Steel Dec 31, 2018 @ 5:54pm 
Thanks, this has been great.