RimWorld
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Smart Speed
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Mod, 1.4, 1.5
文件大小
发表于
更新日期
69.869 KB
2018 年 9 月 6 日 上午 3:31
3 月 17 日 上午 11:50
14 项改动说明 ( 查看 )

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Smart Speed

描述
[www.patreon.com]

Updated 16/03/24: Updated to 1.5

Features:

- Enables ultra fast speed without developer mode
- Adds ultra speed icon
- Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defines at which speed the game should run when an event happens. The vanilla game locks you at normal speed during hostile events (eg. combat). This setting is preserved through save/load.
- Mod options to configure the multiplier for each of the four speeds

Event Speed Mode

- Right click on speed control UI
- Slow : x0.5 speed (half of normal speed)
- Normal : x1 speed (default setting)
- Fast : x2 speed (twice normal speed)
- Half : Half of current game speed
- Ignore : Ignore force event speed

Incompatibilities

It has been reported that No Forced Slowdown produces an incompatibility

Soft incompatibility with Dub's Performance Analyzer, since both mods modify the same code. Reported by Kriger: I discovered it's a conflict with Dubs Performance Analyzer mod, more especifically a setting called "Reduce stutters while panning". Disable that (you can have all the others enabled). Close your game and re-open (VERY IMPORTANT!). If still doesn't work deactivate Dubs mod and activate again, open dubs settings in-game and enable everything except for "reduce stutters while panning".

FAQ

Q: This mod doesn't make my game run faster, what gives?
A: Smart Speed is not a performance mod, what it does is it unlocks (and let's you configure) the speed at which the game runs when you press the speed arrows. If you mod can't run at 1000 TPS, setting speed x4 to 3600 won't magically make it run faster.

Credit

Original mod created by AlcoholV. Maintained in B18 by Kartel'.

Huge thanks to Bradson and Wiri for helping me optimize the code further.

Older versions

Get them on GitHub! https://github.com/juanosarg/Smart-Speed/releases

License

Released under MIT license, https://opensource.org/licenses/MIT
603 条留言
Nayko93 5 月 30 日 上午 2:44 
I don't understand, I don't have a lot of mods and none are affecting speed
is there a way to know which one could cause that without having to uninstall everything one by one ?
Sarg Bjornson  [作者] 5 月 26 日 上午 2:50 
No, it is saved to be persistent, you have something else affecting it
Nayko93 5 月 26 日 上午 1:51 
Hey, I don't know if it's supposed to work like that, but each time I re-start the game, the "ignore slowdown" is reset and when a event happen, it pause ( that's normal ) but then when I press play, it is slowed down to speed x1 no matter which speed I was at before, and if I try to increase the speed it's locked, I again have to right click and select "ignore" and then I can speed up

So either it's a bug ?
Or it is supposed to work like than.. and then I ask you, please, can you make unlocking any speed during attack even, a permanent option ? like what ED enhanced options did back in the days ( really miss this mod.. )
Sarg Bjornson  [作者] 5 月 22 日 上午 2:32 
Thanks!
Cypher 5 月 22 日 上午 2:27 
Hello. Thank you for all of the mods you've made.
Sarg Bjornson  [作者] 5 月 19 日 上午 5:31 
It could be, I'd rather cut my own hands with a rusty spoon than use anything made by Apple XD
lol 5 月 19 日 上午 5:28 
Could be the Mac issue
Sarg Bjornson  [作者] 5 月 19 日 上午 5:26 
Yeah, that just doesn't happen to me. Dunno what to tell you
lol 5 月 19 日 上午 5:21 
Here's a screencast youtu .be/BLJI5mqnAZM. Pawns start showing 'drift' behavior at 0:25 (after raid), then stop at 0:35 (for no apparent reason) and continue at 0:50 until the end of video. Core version 1.5.4085 rev547 64bit; harmony v2.3.3.0.
Sarg Bjornson  [作者] 5 月 19 日 上午 3:25 
Can't replicate, just tried. There is no "drifting" at all. And I can't see any possible way why this mod would affect that