Age of Empires II (2013)

Age of Empires II (2013)

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Ozhara's Full Texture Pack V3
   
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9.440 MB
2 jun, 2013 @ 12:31
2 apr, 2016 @ 6:11
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Ozhara's Full Texture Pack V3

I 1 samling av Ozhara
Ozhara's (Full) Texture Packs
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For the updated content changes, take a look at the change notes. :)

If you want to use another mods water that also adds another beach terrain, check out my beach & rock mods. That way you can keep a better fitting beach together with that water!

Included are the following mods:
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- my land pack V4
- my moving water pack V2.5
- my mines V3
- my cliffs V2
- my trees V1

Updates to land textures (compared to v2):
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- more diverse looking grass, dirt, desert and beach
- completely new roads, snow and shallow (looks like a swamp now)
- better blending terrains

Credits:
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Some textures are based on ones I found in other mods:
- Farms: based on Mike's Real Farms - V2 / based on Shayne's ST farm texture
- Desert: includs elements based on KalaAveR's Texture Pack V2

Thanks for sharing all these great textures.
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For a mod is never 'finished' - only published at some point - if you think a specific texture or elements of it should be further improved, changed (to an other), redone or simply doesn't satisfy you as much as the others - please tell me!

IF YOU WANT TO USE A VARIANT OF MY TEXTURES THAT ISN'T AVAILABLE UNTIL NOW - a Grid version of the newest land textures, another 'cold' version, a seperate dirt pack or something like that - JUST ASK!
98 kommentarer
Nameless880 27 dec, 2017 @ 14:34 
love these mods keep it up
SkyB 22 aug, 2016 @ 9:38 
Nice work thx :)
Ozhara  [skapare] 15 nov, 2015 @ 13:35 
Some terrains are both, land and water - like shallows.
Then based on how the map was buildt it can happen a single space surrounded by other terrain is another terrain. So it looks like land, but is water. Then it seems units can push each other onto terrain they normally cannot enter if the area is too crowded.
This cannot be fixed by a mod but needs to be done by editing the game source code.
LeonD123 15 nov, 2015 @ 12:43 
Any idea how to avoid boats going on the land? http://imgur.com/pxfsO8D
Ozhara  [skapare] 22 jul, 2015 @ 22:21 
Mit dem neuen Mod-System leider nicht mehr.
(Du kannst dir allerdings die Mod-Daten in ein eigenes lokales Modverzeichnis packen und dabei die Bäume weglassen - die Mod hat dann aber natürlich keine Anbindung an meine Mod mehr, wenn ich also Inhalte anpasse/optimiere/update, würdest du davon nichts mitbekommen)

Ich habe aber vor längerer Zeit extra dafür eine Mod mit den Default-Bäumen ('Ozhara's Default Trees') erstellt. Die ist nur noch nicht auf das neue System geupgraded - kommt aber bald.

Alternativ kannst du auch einfach alle Einzelmods, die in diesem Pack enthalten sind einzeln abonnieren und halt die Bäume weglassen. :)
Die sind inzwischen auch alle für 4.x verfügbar.
Ozhara  [skapare] 28 jan, 2015 @ 22:20 
Thanks, glad you like it. :)
Asharian 28 jan, 2015 @ 6:58 
This is very nice thanks!
Sigurd 13 jun, 2014 @ 9:57 
i do mean the textures
Ozhara  [skapare] 12 jun, 2014 @ 22:37 
I hope you mean 'textures'.^^

Glad you like it! :D:
Sigurd 12 jun, 2014 @ 13:55 
cool map