Portal 2
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8.962 MB
29 mai 2013 la 20:43
30 mai 2013 la 12:09
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This chamber is not quite as evil as it's predecessor but it can have it's moments. There is an elemental technique that may not be familiar to all Portal players but I'm confident that everyone will figure it out.

Be sure to say 'Hi' to your faithful companion cube.

NOTE: If you don't like one of my chambers, please don't just leave a thumbs down and not comment. Although I love to hear from those who like playing my chambers I especially want to hear the comments as to why someone doesn't like them. If you don't leave a comment as to why you don't like my chamber I may keep making the same mistake over and over. Knowing what players don't like to see in a chamber helps me build better chambers in the future.
66 comentarii
Andi  [autor] 24 oct. 2022 la 17:13 
Thank you, I'm GLaD you enjoyed it.
Steve3Dx 24 oct. 2022 la 15:56 
great:steammocking:
Andi  [autor] 14 dec. 2019 la 17:39 
Thanks
vallibus 14 dec. 2019 la 13:05 
An oldie but a goodie, Andi.
dven1 25 mart. 2016 la 4:13 
Nice map, well made and lit. By the time I was done I was a very good painter. Thanks for your work.
Andi  [autor] 23 mart. 2015 la 20:13 
Thanks for testing.
Chelliste 23 mart. 2015 la 19:11 
As usual, I overthought it. The key for me was to get up to the exit to see whether I needed the cube or the ball to activate the door. I was thinking, please not the cube. Once I got there, I learned something else that rendered all my overthinking moot. Not sure if I was relieved or disappointed. Both, I suppose.
Andi  [autor] 15 aug. 2014 la 9:24 
Thanks, I'm GLaD you liked it.
The Sojourner 15 aug. 2014 la 5:40 
Even with the painted cube I still had a bit of trouble getting it to the other side; I had to throw it over so that it would slide. Anyway, not too big of an issue; nice work again.
Andi  [autor] 17 febr. 2014 la 8:18 
Correct. Some players can throw cubes really far... I can't. So I came up with this solution.