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Then maybe it would be a better idea to balance around multiple Districts instead of causing incompatibilities. At least from my perspective.
One district is good, two districts is great, three districts is too much.
For example, just look at the Vestal. If I allowed her 3 districts then she would get +30% Stun Skill Chance, +20% Debuff Skill Chance, more healing, more speed, etc. That's too powerful.
Is there anything inherently wrong with heroes being linked to 3 or more districts?
I recently discovered that overrides add tags no matter where it's placed in the mod list so that means the Occultist and Vestal are linked to 3 districts no matter what. I'll have to update the Hero Expansion so that some heroes have edited info files instead of overrides.
I've had to put a mod that affects all .info files above the district mod and manually add the new district correspondences to get it fixed. I've initially tried putting the changes from that mod into the .info file of your mod, so the district mod can be above that, and I guess I must've touched something to cause that issue - couldn't figure out what though.
Another question, I noticed in your earlier mod you used a .override file to add district correspondences, why change the .info files now and cause various mod-incompatibilities?
This is probably a mod conflict. I just did a few missions on a save game that has all available HED mods and all heroes that had their info files edited (Abomination, Occultist, Shieldbreaker, Vestal) generated normally.
And to answer your question, I mainly did that for organizing. While making the districts, it was a lot easier to put which specific heroes were going to be benefitting from it rather than just putting a very broad tag such as "outsiders_bonfire".
Also, may I ask why they have an added tag of their respective names "Occultist/Vestal" applied, underneath their District correspondance? I noticed that tag usually not present in any other .info file.