Darkest Dungeon®

Darkest Dungeon®

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Hard Earned Districts - Monk Patch
   
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File Size
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661.519 KB
Aug 21, 2018 @ 8:19am
Dec 25, 2019 @ 3:08pm
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Hard Earned Districts - Monk Patch

In 1 collection by Walloping Websnappers
Hard Earned Districts
9 items
Description
This mod expands hero tags for the Monk hero class mod and links the hero to two districts just like how it's done in the Hero Expansion of Hard Earned Districts. There is also a brand new district exclusive to this mod.

This mod does not require Hard Earned Districts but it is highly recommended that you install it because this mod was balanced around having that installed.

Districts
K'un-Lun - Monk, Occultist, Vestal
+1 Additional HP Healing
+10% Stun Skill Chance
+10% Debuff Skill Chance
+25% Stress Heal Received in Meditation
+25% Stress Heal Received in Prayer
Gold: 30,000
Busts: 70
Crests: 120
Blueprints: 2

Compatibility
Fully compatible with mods that edit the Monk hero class and all future patches.
Not compatible with any mods that edit:
  1. occultist.info.darkest
    (\DarkestDungeon\heroes\occultist\)
  2. vestal.info.darkest
    (\DarkestDungeon\heroes\vestal\)

Other Mods

Load Order
[TOP]
  • HED Hero Patches
  • Color of Madness Patch
  • Hero Expansion
  • Districts Expansion
  • Hard Earned Districts
  • District Mods
  • Hero Mods
[BOTTOM]

Notes
  1. Based on how districts and upgrades in general work, uninstalling this mod is very risky. Once you build a district, the buffs will remain in the game forever because there is no way to "un-build" things. Install this mod with caution if you don't plan on using it long term.
  2. If you have mods that edit the Occultist and/or Vestal and still want to use them then you can place those mods above all HED mods and add the appropriate tags to each hero's .info file.
    Occultist: "outsiders_bonfire"
    Vestal: "themysciran_study"

For a compact version of all the districts and all other Hard Earned Districts expansions:
https://docs.google.com/spreadsheets/d/1i_Ulg1Og1o_46xq5MCKDjBzHa7i816U-p0hVekRu1TU/edit?usp=sharing

Credits
Thanks to the author of the Monk hero class mod, Hellintz, for allowing me to upload this patch.

If you require any assistance, you can find me on the Moonlit Dungeon Discord.[discord.gg]

8 Comments
Hellintz Aug 27, 2018 @ 8:55am 
Thank you for new MOD with monk! XD
Schadenfreude Aug 22, 2018 @ 12:47pm 
@Vulture Tim
Then maybe it would be a better idea to balance around multiple Districts instead of causing incompatibilities. At least from my perspective.
Walloping Websnappers  [author] Aug 22, 2018 @ 12:41pm 
No, not really. Mostly just a personal issue with balance.
One district is good, two districts is great, three districts is too much.
For example, just look at the Vestal. If I allowed her 3 districts then she would get +30% Stun Skill Chance, +20% Debuff Skill Chance, more healing, more speed, etc. That's too powerful.
Schadenfreude Aug 22, 2018 @ 12:37pm 
@VultureTim
Is there anything inherently wrong with heroes being linked to 3 or more districts?
Walloping Websnappers  [author] Aug 22, 2018 @ 12:09pm 
The way override files work is it can only add new things and cannot remove things (as far as i'm aware, at least). In the Hero Expansion, it is entirely override files so for every hero they are given 2 districts each. If I added another override to this mod then the Occultist and Vestal would benefit from 3 districts total. If it were possible and/or I knew how to remove tags using overrides then I could just simply remove district tags from heroes. Unfortunately, editing a few info files while everything else uses overrides is the best I can do.
I recently discovered that overrides add tags no matter where it's placed in the mod list so that means the Occultist and Vestal are linked to 3 districts no matter what. I'll have to update the Hero Expansion so that some heroes have edited info files instead of overrides.
Schadenfreude Aug 22, 2018 @ 10:30am 
@VultureTim
I've had to put a mod that affects all .info files above the district mod and manually add the new district correspondences to get it fixed. I've initially tried putting the changes from that mod into the .info file of your mod, so the district mod can be above that, and I guess I must've touched something to cause that issue - couldn't figure out what though.

Another question, I noticed in your earlier mod you used a .override file to add district correspondences, why change the .info files now and cause various mod-incompatibilities?
Walloping Websnappers  [author] Aug 21, 2018 @ 3:38pm 
@Schleicherfreund
This is probably a mod conflict. I just did a few missions on a save game that has all available HED mods and all heroes that had their info files edited (Abomination, Occultist, Shieldbreaker, Vestal) generated normally.
And to answer your question, I mainly did that for organizing. While making the districts, it was a lot easier to put which specific heroes were going to be benefitting from it rather than just putting a very broad tag such as "outsiders_bonfire".
Schadenfreude Aug 21, 2018 @ 1:15pm 
I can't figure out why, but having this mod installed makes my Vestal and Occultists have all of it's skills activated, even though the .info file claims they have a maximum of 4 active skills.

Also, may I ask why they have an added tag of their respective names "Occultist/Vestal" applied, underneath their District correspondance? I noticed that tag usually not present in any other .info file.