Arma 3
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JSRS SOUNDMOD - RHS SAF Mod Pack Support
 
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Data Type: Mod
Mod Type: Sound
File Size
Posted
Updated
0.040 MB
Aug 20, 2018 @ 3:07am
Aug 19 @ 2:24am
3 Change Notes ( view )

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JSRS SOUNDMOD - RHS SAF Mod Pack Support

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Description
JSRS Studios presents:
JSRS SOUNDMOD - RHS SAF Mod Support



A sound mod for RHS SAF Mod. My personal creation of a new audiovisual direction. With more than a few thousand new sound effects JSRS SOUNDMOD provides a powerful and new sound experience, from all weapons, vehicles, effects, maps and what not!



My JSRS compat files for other mods:

RHS Sound Supports for AFRF, USAF and GREF :
RHS AFRF SUPPORT Sounds
RHS USAF SUPPORT Sounds
RHS GREF SUPPORT Sounds

CUP Weapons Sound Support:
CUP Weapons Support Sounds

CUP Vehicles Sound Support:
CUP Weapons Support Sounds

For those having problems with mod dependency: Whenever you load a saved game or want to edit a mission that was saved with an older version of JSRS and you end up with messages like "Missing Addon JSRS_SOUNDMOD_GLOCK17" or similar, now you can use this:
JSRS Soundmod Dependency Fixes

This is a CFG Bundle of JSRS Patches that were used in the past that are not available any longer. Download it, use it as a mod, load your mission/edited mission and save them again and the dependency is gone.

Here is a short Sound Example for JSRS Soundmod[soundcloud.com]?



Making sounds in high quality that is requested these days, you have to invest money into libraries and equipment. This money is not given by companies or customers, it's a self-made investment. Any sort of support or donation is required to keep this product running with recent updates and further developments. So feel free to support this project on Patreon[www.patreon.com] and be sure that your support is very welcome and appreciated! This money goes directly back into JSRS by getting new sound libraries, better quality material, hardware and equipment, and beer of course! :)

Copyright © 2019 by LordJarhead.
JSRS Soundmod and JSRS Soundmod Beta (this modification) by Dennis Kahl (LordJarhead) are licensed under ARMA PUBLIC LICENSE NO DERIVATIVES (APL-ND)
Read More under https://www.bohemia.net/community/licenses/arma-public-license-nd and beta



This work is copyrighted. This modification may not be distributed, edited, reproduced or used commercially. This modification is for private use only. If recordings and recordings of this modification are published, the mod must be mentioned and listed by name. This modification may not be re-uploaded by third parties to the Steam Workshop. All reuploads, whether individual components or the complete modification, in the Steam Workshop are explicitly prohibited and violate the Steam Subscription Agreement Section 6D! Reuploads will get deleted by DMCA warning and lead to penalties of uploaders!
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22 Comments
Fluffy Apr 4 @ 1:56am 
The Hyperlink For the CUP Vehicles Support says Weapons instead, It still takes you to the right place though Great Mod by the way
FlashGordon Aug 29, 2018 @ 10:14pm 
I just thru in those small arms fire weapons with no particular weapon in mind since they have all been affected . I may have come on pretty strong, now using headphones is not the answer. What ever changes you made to the small arms fire im simply saying is you didnt need to change it, Did you get some kind of feedback from another source that gave you the need to change it. Maybe its not so much the sound exiting as the sounds hitting the objects in and around the tpogrpahy or the buildings and then being proecess thru the Dolby digital. Whats happening is now you dont have direction of where its coming from. Its just pops snaps and crackles like fire crackers in a distance. Up close its even worst, just bigger tingy cracks. The long rifles and the snipers and machine guns all sound just fine. Ill get more info if that helps, what mods im using and particularly the weapons that are making these unfamiliar sounds.
KnappAttack Aug 26, 2018 @ 7:05pm 
What's the thumbnail picture? The guy with the crown.
Coffee Stank [ArcaGaming] Aug 26, 2018 @ 4:27pm 
i will thanks i basically will use the framework and i will be uploading it very soon and putting you as contributer

Baago Aug 26, 2018 @ 3:19am 
Thanks man! Will you ever make a CUP version? (I know its a lot of work).
Blitz ÂceRosin [Moving] Aug 26, 2018 @ 2:17am 
Ah, good shit as usual, Jarhead.
LordJarhead  [author] Aug 26, 2018 @ 1:32am 
@ArcaGaming please make your own work in that case. You can use my work as a template but please keep it completepy separate. That will only confuse people
LordJarhead  [author] Aug 26, 2018 @ 12:50am 
Well I'm sry I didn't meet your expectations. First of, this is a one man show. I do everything on my own and it's hard to track all issues and still pleasing everyone. Secondly I didn't made the MP40 sounds yet, the Glock might inherit from the P07. Third I'm not sure but I think personally that a sound system is good for movies and such, but to experience a game fully you should always use stereo headphones. And lastly I tried my best gathering the best available sound libraries for the most realistic recording. And the cracks and bullet snaps are spot on to me. But If I cannot make you happy with my work, you are always free to disable this mod.
Coffee Stank [ArcaGaming] Aug 25, 2018 @ 3:36pm 
hey lord jarhead i wanted to ask if i can make public a squad sound edit of yo mod with permission from you and have you contributer i have currently imported 80% of the squad game sounds into yours currently being used in my community privately right now i am working on the american weapons and reloading sounds.
DingDongWillyWong Aug 25, 2018 @ 2:40pm 
Yeah BAF would be a great sound mod, though i understand that it will be very hard for you to make