Source Filmmaker

Source Filmmaker

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Improved_cloak&dagger
   
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Model
Models: Hand-held
Tags: SFM
File Size
Posted
117.971 MB
Aug 8, 2018 @ 6:06pm
1 Change Note ( view )

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Improved_cloak&dagger

Description
Been thinking how the cloak and dagger watch could really use an improvemant being the ability to control the invisability level bars for starters.

Here's a link to a script I highly recommend to use this model properly:
https://steamcommunity.com/sharedfiles/filedetails/?id=207878486&searchtext=

Have a suggestion follow me on the group I just started here: http://steamcommunity.com/groups/SFMWSS

You can read more info on the group discussion posts I made to address group rules and address my capabilities with making items for SFM workshop.

List of types of items I'll cover in the workshop and my capabilities here:
https://steamcommunity.com/groups/SFMWSS/discussions/0/1696043263496400078/
After reading at least the sections to do with what you want to suggest there is a separate suggestion box in the discussions section post for you to drop your suggestions into.

Includes:
Phobias\models\Improved_cloak&dagger\improved_cloak&dagger.mdl
3 Comments
Kumquat [Velbud] Aug 9, 2018 @ 8:37am 
TBH I think the material override/skin changing script is semi-impractical for models that have this progress texture change. I would recommend for practicality reasons to create two models, one that acts as the texture with alphas to hide the other model. This is a plane with the yellow texture where the slits are present, which in your case, would be that yellow texture with the blue and no light replaced with an alpha. You can also do it my way, which is bruteforce that yellow mesh with medium to high poly slits to minimize compression.

The second model is simply an unlitgeneric blue light texture. With proper rigging and orientation, and using good model use, this can be a very powerful tool in realtime.

Great enhancement nonetheless.
Phobias  [author] Aug 9, 2018 @ 6:27am 
@Sneakyerz Cheers
Sneakyerz - Always blazing Aug 9, 2018 @ 6:15am 
This is some good shit my dude!