RimWorld

RimWorld

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[FSF] Better Spike Traps
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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122.631 KB
Jul 30, 2018 @ 5:12am
Mar 14 @ 11:45pm
15 Change Notes ( view )

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[FSF] Better Spike Traps

In 1 collection by FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 items
Description
Description

Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think the cost will probably put them in a decent place in the long run especially on high difficulties that see 100+ raiders.

This mod also adds a duplicate spike trap that can only be made of stone. The purpose of this trap is to lower the extremely high construction time of stone traps to match other materials making them viable for defence.

Customization

If the mod isn't entirely to your liking its very easy to modify the cost or readd the distance limitation. You will however have to redo your changes if the mod is updated. You can find the mod located under

Steam\steamapps\workshop\content\294100\1459119465

The file you need to edit is located under the Patches folder. Simply open the file in notepad and you’ll be able to modify it. Inside you’ll find each change as its own little paragraph. To change the material cost simply change the number inside <costStuffCount>. To readd the distance limitation remove the first 2 text paragraphs in the patch operation, the one with description and the one with /placeworkers.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
87 Comments
FrozenSnowFox  [author] May 14 @ 3:22pm 
@Nic
I would but I can't code so I'm afraid it's not going to happen.
Nic May 14 @ 2:57pm 
but if you don't do that then oh well, you can still just install the individual mods
Nic May 14 @ 2:56pm 
Honestly you should just integrate Trap Disable and Do Not Avoid Trap into this mod to have 1 super mod about spike traps, it'll be the mod of the year that every Rimworld player has at all times
Hebrux May 1 @ 1:47pm 
Some mods are so great, you think it's a part of the game! Thank you!
squishyrogue Apr 19 @ 5:51am 
I just learnt that this is a mod I can't play without so I just wanted to give a big ol' prop to the maker. Thanks mate. This mod is the best.
FrozenSnowFox  [author] Mar 22 @ 4:51pm 
@FlareFluffsune
It's not updated for 1.5 yet but Trap Disable is what I used to use. Also Colonist Do not Avoid Trap works well with it so they don't waste time pathing around them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1542019602
https://steamcommunity.com/sharedfiles/filedetails/?id=2824833320
FlareFluffsune Mar 22 @ 4:42pm 
this is great and I find myself using spike traps more in my defenses but is there also something to stop my pawns triggering traps, especially pets who keep wandering into one cell wide corridors full of them!
Cinek Dec 30, 2023 @ 2:10pm 
havent tested tho
Cinek Dec 30, 2023 @ 2:10pm 
i think this is godly awesome
FrozenSnowFox  [author] Feb 24, 2023 @ 11:09pm 
@imsogodly
Yes you can add it to existing games without issue.