RimWorld
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[FSF] Better Spike Traps
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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122.631 KB
30 jul 2018 om 5:12
14 mrt om 23:45
15 wijzigingsnotities (weergeven)

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[FSF] Better Spike Traps

In 1 verzameling van FrozenSnowFox
[FSF] FrozenSnowFox Mods/Update Info 1.5
28 items
Omschrijving
Description

Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think the cost will probably put them in a decent place in the long run especially on high difficulties that see 100+ raiders.

This mod also adds a duplicate spike trap that can only be made of stone. The purpose of this trap is to lower the extremely high construction time of stone traps to match other materials making them viable for defence.

Customization

If the mod isn't entirely to your liking its very easy to modify the cost or readd the distance limitation. You will however have to redo your changes if the mod is updated. You can find the mod located under

Steam\steamapps\workshop\content\294100\1459119465

The file you need to edit is located under the Patches folder. Simply open the file in notepad and you’ll be able to modify it. Inside you’ll find each change as its own little paragraph. To change the material cost simply change the number inside <costStuffCount>. To readd the distance limitation remove the first 2 text paragraphs in the patch operation, the one with description and the one with /placeworkers.

Credits

Made by FrozenSnowFox
The mod icon is from Game icons[game-icons.net] and was modified by me. It is used under the CC BY 3.0 Licence[creativecommons.org]



If you enjoy my mods and want to give me a little tip check out the link below.

[ko-fi.com]
84 opmerkingen
Hebrux 1 mei om 13:47 
Some mods are so great, you think it's a part of the game! Thank you!
squishyrogue 19 apr om 5:51 
I just learnt that this is a mod I can't play without so I just wanted to give a big ol' prop to the maker. Thanks mate. This mod is the best.
FrozenSnowFox  [auteur] 22 mrt om 16:51 
@FlareFluffsune
It's not updated for 1.5 yet but Trap Disable is what I used to use. Also Colonist Do not Avoid Trap works well with it so they don't waste time pathing around them.

https://steamcommunity.com/sharedfiles/filedetails/?id=1542019602
https://steamcommunity.com/sharedfiles/filedetails/?id=2824833320
FlareFluffsune 22 mrt om 16:42 
this is great and I find myself using spike traps more in my defenses but is there also something to stop my pawns triggering traps, especially pets who keep wandering into one cell wide corridors full of them!
Cinek 30 dec 2023 om 14:10 
havent tested tho
Cinek 30 dec 2023 om 14:10 
i think this is godly awesome
FrozenSnowFox  [auteur] 24 feb 2023 om 23:09 
@imsogodly
Yes you can add it to existing games without issue.
imsogodly 24 feb 2023 om 23:08 
can this be added on an existing save?
Hyper Coder 30 jan 2023 om 13:54 
yea, i saw you removed the distance limit from all traps, so i just had to install the beta traps mod
thanks a lot for this one
FrozenSnowFox  [auteur] 25 jan 2023 om 12:29 
@Hyper Coder
No, they're vanilla traps. Their cost is just cheaper to compensate. If you want rearmable traps I'd suggest taking a look at Vanilla Expanded Security. It has rearmable bear traps and many other nice additions.