RimWorld
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Plant Growth Sync
   
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Mod, 1.0
Tamaño
Publicado el
Actualizado el
528.988 KB
26 JUL 2018 a las 16:00
17 OCT 2018 a las 17:06
5 notas sobre cambios ( ver )

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Plant Growth Sync

En 1 colección creada por Lanilor
Lanilors mods
15 artículos
Descripción
This mod adds synchronization of plant groth in growing zones. So it equals little differences when a colonist sows only ome part of a zone and then takes a break before finishing or if single plant where eaten by an animal. The growth sync equals this slowly over time so that the whole zone can be harvested at the same time.

Growth sync only affects crops in your growing zones.
It also just averages groth, there is no net gain or loss.

Can be added to existing saves.

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76 comentarios
Heimskr 14 DIC 2022 a las 9:43 
1.4?
ParanoidPossom 11 ENE 2022 a las 21:49 
@Kin link broke
Kin 1 AGO 2021 a las 7:49 
Tekuromoto 27 ENE 2021 a las 21:34 
The_Silver_Nuke 20 ENE 2021 a las 18:11 
Unable to access alternate link, and this mod seems abandoned as well.
Tekuromoto 4 ENE 2021 a las 16:29 
@codeoptimist, @malkav the link provided is broken. Any chance of a 1.2 update?
Frey 12 SEP 2020 a las 5:31 
looks like it still works
Lex_Ms 1 MAY 2020 a las 23:18 
Thx Malkav 🖖👍
Malkav 1 MAY 2020 a las 16:29 
I made the (minimal) changes codeoptimist mentions below and posted a 1.1 updated version of this mod for those who don't want to do it themselves. https://steamcommunity.com/sharedfiles/filedetails/?id=2081104007
codeoptimist 27 ABR 2020 a las 6:51 
Confirmed works great on 1.1.

I had a look at the (decompiled) code. It is short and sweet and although it's packaged with v1.1.0 of 0Harmony.dll it doesn't use it - in fact I deleted it. It just does its thing with a MapComponent. Also tested in-game and it works fantastic. (Thanks everyone in comments for letting me know.)

@Lanilor, if you stop by this just needs 0Harmony.dll deleted and About.xml updated. [gist.github.com]