RimWorld
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Plant Growth Sync
   
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Mod, 1.0
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528.988 KB
26 jul. 2018 às 16:00
17 out. 2018 às 17:06
5 notas de alterações ( ver )

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Plant Growth Sync

Numa coleção por Lanilor
Lanilors mods
15 itens
Descrição
This mod adds synchronization of plant groth in growing zones. So it equals little differences when a colonist sows only ome part of a zone and then takes a break before finishing or if single plant where eaten by an animal. The growth sync equals this slowly over time so that the whole zone can be harvested at the same time.

Growth sync only affects crops in your growing zones.
It also just averages groth, there is no net gain or loss.

Can be added to existing saves.

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76 comentários
Heimskr 14 dez. 2022 às 9:43 
1.4?
ParanoidPossom 11 jan. 2022 às 21:49 
@Kin link broke
Kin 1 ago. 2021 às 7:49 
Tekuromoto 27 jan. 2021 às 21:34 
The_Silver_Nuke 20 jan. 2021 às 18:11 
Unable to access alternate link, and this mod seems abandoned as well.
Tekuromoto 4 jan. 2021 às 16:29 
@codeoptimist, @malkav the link provided is broken. Any chance of a 1.2 update?
Frey 12 set. 2020 às 5:31 
looks like it still works
Lex_Ms 1 mai. 2020 às 23:18 
Thx Malkav 🖖👍
Malkav 1 mai. 2020 às 16:29 
I made the (minimal) changes codeoptimist mentions below and posted a 1.1 updated version of this mod for those who don't want to do it themselves. https://steamcommunity.com/sharedfiles/filedetails/?id=2081104007
codeoptimist 27 abr. 2020 às 6:51 
Confirmed works great on 1.1.

I had a look at the (decompiled) code. It is short and sweet and although it's packaged with v1.1.0 of 0Harmony.dll it doesn't use it - in fact I deleted it. It just does its thing with a MapComponent. Also tested in-game and it works fantastic. (Thanks everyone in comments for letting me know.)

@Lanilor, if you stop by this just needs 0Harmony.dll deleted and About.xml updated. [gist.github.com]