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Forest Nothing is a map full of trees, without any other resource such as food (boars, berries, deers etc), gold or stone mines. In the beginning there is not even enough space to build a single house. Each player starts with the Town Center and 3 villagers and has to chop down trees in order to build farms, houses, etc.
In this map the most common civilizations are Huns and Celts. Huns because they don't need houses and thus are able to create a lot of villagers in a little space. That allows them to grow more quickly then any other civilization. The other one is Celts because of their 15% speedbonus for lumberjacks and their ability to develop Siege Onagers, which can cut trees. Other civilizations are sometimes used by more experienced players.
In team games usually one player from each team will be the "cutter", a player with a Siege Onager civilization. His job is to develop siege onagers as fast as possible to cut a path through the forest to his allies and enable them to establish a trade route to gain gold. The rest of the players in the team should "sling" (give resources) to their "cutter" so that he can quickly advance to the Imperial Age and make a path through the forest.
For new players it's recommended to start playing with Huns since they are relatively easy to handle on this map, so that's why this will be a guide with images of how to use Huns.
This guide was maked by Blackmore & James Patagueuele
This is what you will have at the start of every game: 3 villagers and a Town Center. Your TC is not only fully surrounded by trees, also has trees growing inside of it (one row on the bottom-left and other on the upper-left side). Because of that you cannot even rebuild your Town Center if you delete it by accident at the start. So the first thing to start with is queuing villagers in your TC, then you start chopping on the bottom right side as shown below. As more and more villagers are produced (up to 7 at the beginning) you can put 2 villagers on each tree. If they get stuck or can't reach the assigned tree you need to move them to the side tree and reposition them, because the faster you get the 3x3 space, the faster you will be able to flourish. The 7th villager begins to cut for the second farm on the upper-right side of your TC.
Once you chopped your 3x3 space you have to build a mill which enables you to build farms. Once built, you have to destroy it (anyway you keep the ability to build farms) to free the occupied space to build a farm.
When you got the 3x3 spot, you can build your first farm and chop out the space for the second farm with the 6 remaining villagers on the upper-right side of your TC. It's important to start producing villagers immediately when you got 50 food.
Now you already have 2 farms and a more continuous villager production, you should continue chopping out 3x3 spots by managing your villagers optimally. A good player will have his first farm before 9 minutes (game-time), the second at minute 15.
At this point you are ready to advance to the Feudal Age, the time and the number of villagers depend on the planned strategy, the economical situation of the cutter and your fellow teammates. Normally the "cutter" will tell you early enough from which time on he will need the sling. A common sling-time is around min 55. Take into account that feudaling, building the market and developing Coinage take time! Once you got Coinage don't delay sending resources to the "cutter". By the way, don't forget that you need a mill and a lumbercamp at the same time to advance.
Once in the Feudal Age build the market (mill requiered) and research coinage. Then you must sling to your "cutter", usually either wood or gold, depending on what the "cutter" wants, and food. If he wants gold, 1500 should be sufficient, if wood 12K. Keep sending food as you can, until the "cutter" doesn't need more. Once your cutter told you to boom you should advance to Castle Age without delay (requires having 2 feudal buildings at the same time), and build some Town Centers. Again, how many depends on the planned strategy and your own preferences. Create a lot of villagers, and advance to the Imperial Age. Now you can research your military technologies and create trade carts to trade with your allies.
Some Additional Tips
When constructing buildings don't ever block the trade route. If the path is very narrow, don't build anything at all there but rather try to send in some villagers and chop it wider. You should build military buildings near or directly in the attack way that's beeing cut to the enemy by your "cutter". Another possibility is to delete some farms to make 3x3 cells for military buildings.
Don't forget to build some watchtowers on the edges of your village and on the way to your allies to spot enemies early enough to get a chance to react, because once your village is gone there often is no space left over to rebuild an economy.
To enable the cutter to develop siege onagers faster it's better to sling smaller portions more frequently rather than wait and send a huge bunch of resources at one time. For example: your cutter is missing 100 food to develop a certain technology or age. Here it doesn't help if you wait 5 minutes after which you send 500 food at one time rather than sending p.e. 50 food every few seconds. For you it's the same, but for your cutter and your team it's valuable time (in this case 4 minutes!). Also, if you can spare them, try to send resources continuously to your "cutter" after you are cut free, since he is responsible for creating masses of siege weapons, which are very expensive but help a lot and will often ultimately decide the outcome of the game.
If the attack is fast and you don't have many resources you can use cheap military units, such as halberdiers, skirmishers or a few hussars, but the most recommended for a Hun is to create paladins and cavalry archers, due to the civ-bonus the latter are quite cheap.
The worst civilizations are certainly Chinese and Maya: Chinese, because due to a bug they also start with 3 villagers but with 200 food less, and Maya because they start with 3 villagers too, but -50 food. In addition to that they chop away trees very slowly because of their civ-“bonus” (resources, trees included, last 20% longer) which, let's face it, is more like a grudge in the darkest of all forests.