Europa Universalis IV

Europa Universalis IV

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Elder Scrolls Universalis
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3.497 GB
Jul 24, 2018 @ 3:10pm
Nov 27 @ 1:39pm
276 Change Notes ( view )

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Elder Scrolls Universalis

In 3 collections by Aetherum
Mods by Aetherum
7 items
Official Elder Scrolls Universalis Submods
4 items
Unofficial Elder Scrolls Universalis Submods
2 items
Description
Elder Scrolls Universalis is a total overhaul mod that will take you to the expanses of the fantasy world of the Elder Scrolls. Immerse yourself in the First Era filled with wars and catastrophes. Prove that you are worthy of maintaining your independence, and face down the threat of elves, orcs and humans alike. Conquer Tamriel and hoist your banner on top of the White-Gold Tower. Build the strongest economy through the strength of civic duty, or on the backs of your slaves.

The light of Magnus ushers in a new dawn, and the possibilities are endless. When all is said and done, will your ancestors be smiling down at you?


Experience the world of the Elder Scrolls as never before
Our map is painstakingly hand-crafted to present you with the canvas on which you will paint your Elder Scrolls masterpiece. It covers all of Tamriel, Yokuda, Atmora, and Akavir, and includes many special touches such as custom terrain graphics, 3D landmark models, and other new features like hot springs, volcanoes, and celestial bodies.
Play as familiar characters and countries
Stamp out the Snow Elves and unite Skyrim under a High-King, guide clan Direnni on its path to becoming an Elven superpower, build an empire in Cyrodiil with the White-Gold Tower as its beating heart, and so much more.
Daedric Invasions
Beat back hordes of Daedra and defend Tamriel from total annihilation by the forces of Mehrunes Dagon and Molag Bal.
The Nordic Empire
Become the High-King of Skyrim and find a balance between wielding ultimate authority over your Jarls, and keeping your crown on your head (and your head on your shoulders).
The Empire in Cyrodiil
Build up a great realm in the heart of Tamriel, subjugate your neighbours, and project your imperial might across the entire continent - and beyond.
And so much more...
  • Dozens of custom 3D unit models
  • Hours of soundtrack from composers like Daniel Ran, Fredrik Jonasson, and Scott Buckley
  • A branching Ideas tree with custom Idea Groups
  • Countless flavour events and decisions that fully immerse you in Elder Scrolls lore
  • Custom national ideas and missions (both country-specific and culture-based)
  • Custom estates and institutions that fit seamlessly into the world of the Elder Scrolls
  • Sweetrolls and arrows to the knee
Planned Features
ESU is in active development, and we add new content all the time. Here's a small taste of what's in the works:
  • Many more bookmarks covering Elder Scrolls lore up to the Stormcloak Rebellion
  • More custom, country-specific national ideas and missions
  • A magic system for spells, shouts, vampiric powers, and racial abilities
If you'd like to contribute to the development of ESU, join our Discord server[discord.gg] and get in touch! No prior modding experience is required, we're happy to help you learn. You can also assist by leaving suggestions in the Suggestions Discussion, or on any of our social media platforms (see Follow ESU section).



EUIV 1.37
Multiplayer
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Have suggestions, want updates and sneek-peeks on ESU development, or just like hanging out with other Elder Scrolls fans? Here are some great ways to get involved in the ESU community:


We make every effort to keep ESU as bug-free as possible, but some errors will inevitably slip through into release. Please help us improve ESU for everyone by submitting a bug report if you encounter any such errors. You can make a bug report with any of the following methods:


ESU is the product of the collaboration of many talented modders and artists. It would be improper if we didn't take the time to thank everyone who made this project possible. Due to the sheer amount of contributors, we host our list of credits on the ESU Wiki.
View Credits Here[elder-scrolls-universalis.fandom.com]


Love ESU? Try some of our other mods created by members of the team!


Communities
Resources


Elder Scrolls Universalis is a non-commercial project created by a fan of Bethesda Softworks' games for the players' community of Europa Universalis 4. According to rule 8 for User Made Mods and Edits of PDS games, the ESU is an absolutely free modification.

All the pictures, flags, parts of interface used in this mod are taken or from original owner with his/her permission, or from Google Images. If any picture, flag, part of interface violates your copyrights - please, contact us and we will replace them.


We hope that you will like the result of our labours, that you will spend your time well, and that you will discover this magnificent game from a new perspective! Thank you so much to all our fellow Elder Scrolls and EU4 fans, your love and support is what keeps us going!

Remember to like, to add ESU to your favorites, and to tell your friends about it!



ESU was founded 21 October 2017, uploaded 25 July 2018, and published 15 January 2019.
This description was last updated 9 May 2024.
Popular Discussions View All (38)
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Aetherum
2,341 Comments
Theo  [author] Dec 12 @ 3:44pm 
Thanks for the feedback :) Adding markers for the entrances to Blackreach and Forgotten Vale is a good idea. We already have some dwemer tower models that could be used for that, as long we can make sure they aren't mistaken for the decorative ones. Performance-wise, have you tried using the mod menu to delete far-away regions? You can also use the mod menu to add them back later when you get close to them. The mechanics stuff isn't really my forte, I'll let one of the others speak to that.
Napolon Dec 12 @ 3:37pm 
I really liked how Skyrim undeground areas are made, but I would add additional markers to the map showing that there is a passage here.
This is my experience with a mod🤔. And like, I dont really get it I guess. I respect the work put in here very much. Well made world wonders, interesting events but looks like the mod needs to be improved.
Napolon Dec 12 @ 3:37pm 
AND FINALY! THE GIANTS! WHY? The classic federations mechanics BUT a lot more reforms and you are not allowed to make a "Unite federation" reform untill having certain society reforms🙈. Considering how slowly the game runs, you'll be playing for about 15 hours before you get them and considering how AI federation members acts (OFFERING THEMSELVES AS VASSALS), there will be noone to unive after 15 hours. By the way, I believe giant units should be strong in exchange for you pulling them out of the primitive state (Like in real Skyrim), but, no, there is basically nothing you can do against neighbors. As a player, you can protect yourself by joining a trading league, but really, good luck defending your federation members that your trading leage are not associated to👍. This is basically completely impossible.
I love playing tribes in vanilla, like Tupinamba or Northtern Indians, but here, Giants in Skyrim are just unplayable.
Napolon Dec 12 @ 3:37pm 
Okay, I understand that a lot of work has gone into this, but In comparecance with Elder Scrolls mod for CK2, for me this is underperforming😓. I dont really like the map this much (Much less resembels terrain in Skyrim), bad performance (The game runs slower with the mod in the very begining than vanilla in 1812, and I just finished S.T.A.L.K.E.R. 2 on high settings, so, decent PC).
Scripted parts of your state will, without warning or anything you can do, gain independence🤗. Like my capital in Labyrinthian which I spent a lot of money and mana to improve just to have it independent trough event without anything I can do.

There are a lot of weird restrictions, like the one in Nordic HRE that doesn't allow you to integrate wassals before you have penultimate reform. Why?
tearlebrovo327th Dec 9 @ 10:49am 
hell im wondering is thare set date for alessian empire well date is 120 im playing as chorral and control all of cyridil but it wont let me make the empire it keeps aying i domt control the territorys ive restarted multipule times to see if i can get it to pop through 4 diffrent play throughts but it keeps saying i domt control them its the new galand locations and layawiin castle its frustrating it wont let me make the empire
Theo  [author] Nov 26 @ 3:39pm 
Yes, we plan to port ESU to EU5. We don't know when we will be finished though, as the process is very slow and complicated.
Chazam Nov 26 @ 12:41pm 
Will this be ported to Europa Universalis V considering it has major advantages in terms of stability?
Aetherum  [author] Nov 16 @ 7:11am 
When I add content to the mod, I add it fully, so I don't have to return to it later. If there is a need to use some religion or culture, it would already be there. That's why, when I was designing religions, all the lore-based religions were added. Same with cultures. Of course, I do revise them every couple of years, but this approach still saves a lot of time.

I will check your save game for the next update of ESU. Cannot promise when, as I am currently focused on EU5, but we plan to release at least one more content update for EU4.

The Atmoran redesign enabled us to allocate more space for provinces, while creating distinctive regions that different cultures could inhabit. Additionally, the new shape of Atmora is more interesting with different fjords and island chains. Finally, we plan to add a new large island to EU5, located between Atmora and Roscrea, so that the new map shape can accommodate it.
Liambomb91six Nov 15 @ 9:55pm 
"The mod is mainly focused around the first centuries of the First Era, covering the Narfinsel Schism, Alessian Revolt and the Great Schism."

Then why religions and cultures that wouldn't exist in that period? Were they for the old version, and you just never removed them?

"Redguards can migrate to Hammerfell, but they are not forced/encouraged to do this; the same applies to Bretons."

Explains why they never do in my games, but then again, my games crash around the 190's because of the Eight Divines, somehow.

"The Atmoran map was changed due to a variety of reasons, including our plans to redo the mod for EU5."

Such as? It was fine the way it was. Was it a lore reason?



Again, genuinely a great mod. Just asking questions.
Liambomb91six Nov 15 @ 9:48pm 
I play ironman. I'll send you the save.