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Regarding the provinces for Albania princedom, there might be some map changes by PDX, resulting province in ID shuffle.
Is there any way to make the country lose its titles when it loses a certain area/state? Like as the Yuan collapsed they still had all the titles from China, even though they controlled only a small part of Mongolia.
Some titles give you a merchant, so if you take a few different areas you can buff up a lot with a few more merchants, which is quite a huge buff compared to other insignificant buffs from other titles. I'd suggest changing 1 merchant to something smaller - trade power/steering or something else
PS The title "prince* of albania" is not right, you don't need to control albania but Thessalonica for some reason (or some other Greek province, not sure)
To avoid need to be very specific attaching details like number of cities, development, etc, I was thinking to make the AI to raise a mercenary company (free, grand or independent), raise banners (there is already a mod featuring the decision for the player, just need to change for the AI) or generate a X number of regiments. The last one looks the harder, for my chimp brain, to do it. The first one (maybe the second, because I like they cost corruption) would historically fit the two Ages of the game. That's when it will be featured.
Sorry for the big explanation, just wanted to make the point of this idea! It is a hardcore down to earth approach. I have 0 experience on create decisions and only would be able to starting to do it following three decisions that already exist in the game. The balancing aspect I'll go for trial and error but already have plenty of game data testing and it will be less pain than it looks.
For example, as standing armies would be a thing after the religious shenanigans stopped and people realize that wasn't the way of living, that's where warfare got near the aspects the game started. Yet, it was still lower. A few examples can be said before Napoleon slicing right and left, like Prussia and Sweden. However, that happened because of the circumstances, they need to punch (way) above their weight. A middle of the road example was Spain, they learned on the Italian Wars on how to build a modern army with the Tercios and not that medieval way of raising soldiers. Still, they blobbed too much, so to speak, to be able to steamroll anybody else.
This should be possible to code, although I am not sure if it will be good for balance. You will definitely need to add a country modifier to increase the land forcelimit to fit those new units. But this will require players to disband units after each war, and then gather them again, which will be just tiring and will make drilling pointless.
Instead of regular standing armies, the FL is around -65% to -75%, basically 1 FL for OPMs and 4 to 6 to bigger nations. War is declared, two decisions are availabe, one to raise manpower (horizontal medieval recruitment) and one to recruit units (don't know a exact number or just mercenary company proportional to the country's size) like vertical medieval recruitment.
I'm afraid that could be two much for AI to handle it, at least the second part.