Space Engineers

Space Engineers

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Boom Box (Virus Script)
   
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Jul 24, 2018 @ 3:44am
Jul 13, 2020 @ 3:25am
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Boom Box (Virus Script)

In 1 collection by Bullet Force
War Bundle
4 items
Description
The Boom Box is a virus script and as the title implies this script will cause malfunctions, damage and even total disaster on any grid* that it is run on.

Current Version: 53

User Guide: https://forum.keenswh.com/threads/boom-box.7401689/
Self Preservation:
The virus has a variety of mechanisms to ensure its own survival.

Camoflage: Upon running it can disguise itself as another block and then hide itself in the terminal. Can be tuned to different settings. See Guide.

Anti Tamper: The virus will enrage if someones tries to grind its block, enabling behaviour type 5.

Modes of operation:
1. The first mode will only activate the virus and run when someone is sitting in a cockpit.
2. The second mode will only activate the virus when someone is sitting in a cockpit, but once activated it will continue to run.
3. The third mode will always activate the virus.
4. The fourth mode will set the virus to be dormant, awaiting the right code word via antenna to awaken.

The virus has in total 66 unique behaviours that it can run ranging from the benign to truly evil. What behaviours it can run depend on the behaviour mode that is set or ones that the player has specified.

The types are:
1. Stealth - Small inocucious changes that will make the pilot feel like they are going slightly mad. (Behaviours 1 - 12)
2. Subtle - The ship will seemingly do bizarre things. Some odd behaviour will occur (Behaviors 13 - 21)
3. Medium -The ship will seem to have a mind of its own. Some systems will randomly fail. No real physical damage expected. (Behaviours 22 - 33)
4. Deadly - The ship will begin to spiral out of control. Major systems will start fail, weapons will activate. Complete loss of control will be achieved. High Damage Expected (Behaviours 34 - 48)
5. Evil - The virus will completly take over the ship, causing major systems to fail as well as becoming increasingly suicidal. Extreme damage expected. (Behaviours 49 - 66)
0. All Options - The virus will run any of its assigned behaviours ranging from turning off the lights to the entire ship exploding. (Behaviours 1 - 66)

Behaviours and Codes: **
1. Hide random blocks from the terminal and toolbar
2. Cameras and Sensors Disabled. The cameras and sensors turn off.
3. Randomize & Toggle Sensors
4. Brownout. Half of the reactor power on the ship is turned off
5. Drain Batteries. The reactors and solar panels switch off and the grid switches to using battery power
6. Disable Decoys. All decoys on the grid are turned off
7. Toggle Ore Detectors
8. Disable Medical Bays & Oxygen Generators
9. Refineries and Arc Furnaces Disabled
10. Assemblers Disabled
11. Disable Conveyors & Production
12. Disable Weapons - All weapons the grid have their target systems disabled but are still set to rotate and move to maintain the illusion that they are on
13. Toggle Lights
14. Erase LCD's
15. Random Sound - A random sound is chosen and played with random volume levels and loop then played
16. Toggle Antennas
17. Toggle Beacons
18. Toggle Projectors
19. Add Small Random Text OR Phrase To LCD's. A small word or user defined phrase is added to LCD's.
20. Fiddle With Doors. The doors on the grid randomly open or close.
21. Enable Gravity Generators. The gravity generators are switched on with maximum power in a random direction
22. Toggle Landing Gear
23. Toggle Connectors
24. Toggle Grinders
25. Toggle Drills
26. Toggle Program Blocks & Timers
27. Activate Timer
28. Run Program Block
29. Throw Out Cargo - Connectors will begin dumping cargo using the conveyor system to pull it and then dump it.
30. Toggle Air Pressure - The air vents are toggled resulting in oxygen being sucked in or out
31. Random Lighting - The lights on the grid randomly flicker, change colors, turn off/turn on and change their intensity.
32. Enable Welders & Projectors. All welders are turned on and all projectors are turned on
33. Random Large Texr/Phrase In LCDs. All LCD's are hijacked with spam of your choosing.
34. Antennas On + Random HUD Blocks Enabled. Random blocks are set to display on Hud and antenna turned on.
35. Random Large Text/Phrase on Antennas Beacons. All Antennas/Beacons are turned on and given a different name either generated randomly or based on a user supplied phrase.
36. Weak Gyro Power. The power level of the gyros on the grid are reduced by a random amount
37. Weak Random Gyros. The gyros on the ship come alive and slowly rotate/move the ship around
38. Slight Thrust. A single thruster self activates with a random low amount of power.
39. Activate Parachutes. All the parachutes on the grid activate, costing materials
40. Disable cockpit control. The cockpits lose thrust control and dampners/handbrakes are set to off
41. Disable Gyros.
42. Disable Thrusters.
43. Disable Power. All Power is turned off on the grid (The Virus will reactivate automatically once power is restored)
44. Disconnect Rotors. The rotors on the grid are set to a high velocity and then the ends are disconnected.
45. Extend and Disconnect Pistons. All pistons are the grid are fully extended and then have their ends disconnected
46. Disconnect Merge Blocks. All merge blocks on the grid are disconnected.
47. Run All Program Blocks & Activate Timers. - (Based upon data provided in pbList and timerList settings.)
48. Randomize Jump Drives - The jump range is randomized and recharge is disabled.
49. Random Block Names. All the blocks on the grid are randomly renamed with a random string
50. Re Order Block Names. The block names on the grid are shuffled around ie Reactor becomes Thruster.
51. Extreme Rotation. The gyros on the ship come alive and begin spinning the ship out of control
52. Strong Random Gyros. The gyros come alive and violently move the ship around in random directions
53. Extreme Thrust. All the thrusters in one random direction are set to maximum power, dampeners are disabled.
54. Fire Gatling Guns. All gatling guns on the ship suddenly start shooting.
55. Fire Rockets. All rockets on the ship suddenly start shooting
56. Fire Gatling and Interior Turrets. All gatling and interior turrets start shooting
57. Fire Missile Turrets. All missile turrets start shooting.
58. Fire All Weapons. All weapons on the grid fire.
59. Throw & Shoot - Throw out cargo and tell turrets to target it
60. Enable Gravity Generators + Mass Blocks/Space Balls. If a ship is using a Gravity Drive for propulsion it will come back to bite.
61. Disable Landing Gear, Connectors, Merge Blocks and Accelerate. All disconnectable blocks are disconnected and the ship accelerates with full thrust in a random direction
62. Enable Autopilot. The ship comes alive. Random GPS locations are added and the autopilot is told to fly there with collision avoidence turned off.
63. Deactivate Parachutes and Descend. If the ship is in an atmosphere, within a user defined height, speed and gravity field, it will turn off all parachutes then engage full down thrust.
64. Explode Warheads. All warheads on the grid are armed and told to explode.
65. Lidar Scan and Accelerate. The Virus takes over all cameras on the grid and turns them into scanners. If they detect any grid or asteroid within a user defined distance, the ship will engage full thrust and head in that direction.
66. Chain Reaction. The virus begins activating dormant viruses within antenna range by passing them the correct code word. The virus can pass to them behaviours and settings to execute.

* The virus will work on all friendly and neutral blocks.
**Note some of these behaviours won't execute if the conditions are not correct. Example: Trying to run the "Fiddle With Doors" behaviour on a small ship. Other ones include behaviours that aren't suitable for fixed stations such as thruster and gyro movements and autopilot.
When this occurs the Virus will run itself again and find a new behaviour.
Popular Discussions View All (3)
14
Feb 24, 2022 @ 11:07am
Behaviour Requests
Bullet Force
5
Dec 6, 2020 @ 11:11pm
Bug Reports
Bullet Force
5
Aug 8, 2020 @ 11:41pm
Feature Requests
Bullet Force
213 Comments
Lokey_71 Sep 15, 2024 @ 12:42pm 
Hey!
Absolutely love everything about this virus, however, I cannot seem to get it working, whenever I use it, it just sits there and spams behavior 22 (landing gear)
WardenWolf Nov 28, 2023 @ 4:30am 
Wish this would get updated to take the new blocks into account.
acoirac7 Oct 8, 2023 @ 11:53pm 
ship viruses are underrated, I hope this gets even more updated
Armistice840 Dec 9, 2022 @ 5:04pm 
ive activated it but it doesnt do the destruction as intended also weaponcore stuff is another thing
Mr Mart Sep 18, 2022 @ 9:30pm 
Hey I've been trying to figure out how to activate this script ingame...I know how to put it in the programmable block and such and I've read the user guide, but I just can't figure out how to actually activate it, could anyone help me?
FirstArchon Aug 25, 2022 @ 6:44pm 
i don't see where to define variables like the for 65 liddar and for the activation code
Vahid Mar 22, 2022 @ 5:41pm 
should still work, albeit not with blocks added post jul 2020
Matro Mar 22, 2022 @ 4:56pm 
this script still functional?
AlienAnthony Feb 27, 2022 @ 10:00am 
Awesome! I cannot wait :D
Bullet Force  [author] Feb 26, 2022 @ 4:28pm 
Will do soon :)