Transport Fever

Transport Fever

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Map Export
   
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Misc: Script Mod
File Size
Posted
Updated
0.549 MB
Jul 20, 2018 @ 5:53am
Jul 20, 2018 @ 5:54am
2 Change Notes ( view )

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Map Export

Description
This Script Mod provides the possibility to export either a greyscale heightmap (with map.lua) or the positions of certain objects (town buildings, industries, stations) of the current map.
A more detailed explanation can be found here: https://www.transportfever.net/filebase/index.php/Entry/3478-Map-Export-Karten-Export/

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[www.transportfever.net]
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18 Comments
WattX Apr 13, 2019 @ 3:48am 
Ist eine Überarbeitung in Arbeit? ... oder gibt es einen Editor?
Dowie Jan 19, 2019 @ 5:14am 
Thanks! :)
Merk  [author] Jan 19, 2019 @ 3:15am 
It probably won't be much work, to implement that. I first thought they were already in the exported file and only hidden, but it seems they aren't.
Expect it to be part of the next update, but I can't say when this will be available (for such a small change, updating is more work than the change itself). Currently the names an positions of towns are documented in the map.lua, created during heightmap export. Maybe this can already help you.
Dowie Jan 11, 2019 @ 8:05am 
Hello! Thanks for this using it to plan out my passenger routes :). Is there anyway to see the name of the towns/cities in the exported maps? - It would be nice to have a picture with all of the names visible for easy route planning. Thanks!
themeatballhero Nov 6, 2018 @ 6:47pm 
Hey Merk, in the map.lua, I noticed your script seems a tad different from the standard map.lua, is it possible in there to add the city beginning size if you're creating a new map? I used your map export to smooth out terrain and with GIMP to blur out the cities, but want the starting cities a certain size. If I can edit it, where should i add sizeFactor?
themeatballhero Nov 5, 2018 @ 8:29am 
oh okay! So I'll take a look at that, thank you for the quick response!
Merk  [author] Nov 5, 2018 @ 2:11am 
In order to have the best possible height resolution, the values of the heightmap are scaled to the complete range between full black and full white.
The new values for the lowest and heighest point on the map, can be found in the corresponding map.lua.
themeatballhero Nov 4, 2018 @ 11:35pm 
amazing mod, but my generated heightmaps are coming out with the brightness and contrast messed up, therefore different height levels and the water level is too low therefore no water. any advice?
Merk  [author] Aug 7, 2018 @ 7:30am 
No, the coordinates in the map.lua aren't scaled.
SoftwareSimian Aug 6, 2018 @ 10:07am 
I hadn't tried that because I assumed the scalefactor would also scale the exported coordinates, not just the image file. Is that not the case?