Darkest Dungeon®

Darkest Dungeon®

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Exaelus' Arduous Edition Mod
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509.372 MB
Jul 17, 2018 @ 8:39am
Oct 4 @ 10:39am
1488 Change Notes ( view )
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Exaelus' Arduous Edition Mod

In 1 collection by Exaelus
Exaelus' Mod Collection
9 items
Description
The Arduous Edition Mod
Requires Color of Madness: Yes
Requires Crimson Court: Yes
Requires Shieldbreaker: Yes
Requires Musketeer: Yes
Mod Version: 24.8g
Language: English, S-Chinese, Spanish



Latest News
Put new inventory based trinkets in new rarity.
Added 9 new inventory based trinkets.
New rarity is called Curated and drops randomly.
Radicals are no longer a wandering boss.
Radicals are now a boss quest in Warrens.
Added 2 new Academic sets.
They can be worn by any hero.

Added a new district building called Malady Clinic.
Added a new supply item called Prophylactic.
Malady Clinic may provide Prophylactic for sale.
Added a new district building called Astrarium.
Added a new celestial card called Planet X.
Astrarium may provide a Planet X celestial card.
Planet X can also be found like the other cards.



Known Issues
1. You have to use [TAB] key to swap between map and inventory due to game limitations.



Mod Introduction
Arduous Edition is a mod that adds more difficulty and RNG to Darkest Dungeon making it way more exciting.

This mod adds 3 new difficulty levels: 2, 4, and 6, known as "Recruit", Adept," and Darkest." The "Darkest" difficulty has been renamed "Master". At this difficulty level, you can also encounter monsters from the darkest dungeon. The reward for "medium and long quests in the "Master" difficulty are "Ancestral" trinkets. These difficulty levels have new colours and many other visual changes to keep everything coherent.

There is a new heirloom called "Diamond" that can only be obtained by completing randomly generated quests. These diamonds can be used to buy newly added district buildings or upgrade slots on existing town buildings.

There are 10+ new bosses. The bosses are mostly the boss versions of my classes and also completely new ones, and they spawn in all base dungeons (quest, event, ambush, or curio). They can be found in the new difficulty levels 2, 4, and 6 instead of 1, 3, and 5, and you will be rewarded with one or more trophies for defeating them. Roaming bosses now also have the chance to drop their own unique trophy on higher difficulty levels.

All monsters and bosses spawn with randomly generated buffs based on the difficulty of the dungeon. Monsters receive stat buffs, while bosses receive special buffs such as "Can not be marked," "Reflect damage," "Steal buffs," etc. All bosses also get a permanent stat increase based on their difficulty level.

The combinations for spawning monsters have also been significantly expanded. Monsters can spawn in every single possible combination (10000+). Note that the rules of the game have been followed and that monsters that did not spawn together won't, and monsters that spawned only in the halls still do.

There are also 7 new district buildings that increase gold and heirloom stacking, brew new potions each week, provide supply items, provide new unique food and even new evolving quirks, cards and keys. Potions are short-term buffs that can help you in your endeavours, but they might have some side effects.

Each monster can now also drop a "Souvenir", depending on the type of monster. Souvenirs are new, very valuable items that can be sold or used, they give you a reminiscence quirk that makes you stronger against that particular type of enemy. There are also 5 new gems, "Spinel", "Amethyst" and 3 cursed gems that are dropped by all enemies.

You will also find many new quests, help the chef build his tavern, help the mysterious being or just go and collect elemental motes which are turned into primal elements which grant your heroes powerful quirks.

This mod also expands the inventory and adds tons of new quirks. There is a new revision of the Musketeer. New trinkets, including new rarities like Precious, which can only be found in the shop or Phantom chests (using Skeleton Key); Ethereal, which can only be obtained from the Spectre, Oracle, or Phantom chests (using the Ethereal Key); Umbral, which has a tiny chance to drop from any enemy or Phantom chest (using the Umbral Key); Academic, which can be found as long quest rewards or by interacting with a new curio "Grand Lectern"; Resourceful, which are tied to a special being; and "Curated" which drop randomly.



Current Features
New Bosses: Added new bosses, some based on my existing classes and also new ones! (10+)
New Trinkets: 350+ (New Rarities: Acad., Ether., Prec., Umbral, Arcana, Resour., Curated)
New Heirlooms: Diamonds and Relics, used to buy districts and unlock slots in town buildings.
New Districts: Ard. Hall, S. Guild, C. Ward, D. Precinct, A. Mine, Astrarium and M. Clinic.
New Items: 5 Souvenirs (Return for gold or use to gain a quirk), 5 Potions, 2 Keys, Food etc.
New Gems: Spinel (Stacks to 10, 150g), Amethyst (Stacks to 5, 1500g) and 3 cursed gems.
New Difficulties: Game now has level 2, 4 and 6 dungeon quests for easier progression.
New Quirks: Added 100+ new quirks to the game even evolving ones.
New Curios: Added a lot of new curios to the game.
New Quests: Added a lot of new quests to the game.
New Events: Added a lot of new events to the game.
New Secret Rooms: Added a chance for prisoners to appear in all dungeons.
New Musketeer Rework: Changed Musketeer's abilities to be different from Arbalest.
New Monster Abilities: Added new abilities to existing monsters in the game.
Random Buffs: All monsters receive random buffs based on their difficulty.
Random Spawns: All monsters can now spawn in a lot of different combinations.
Random Boss Buffs: All bosses receive random buffs based on their difficulty tier.
Rebalanced Bosses: Bosses have new AI and stats based on their difficulty tier.



If you like this mod you might like some of my custom classes:





Support
If you like my mods and would like to see more, consider throwing a few coins my way!
Any amount is greatly appreciated!

[www.paypal.com]


Thank you for all the positive feedback and your support, it does motivate me quite a bit!

Special thanks to RedHook for making this great game and giving players the ability to mod it!

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
1,915 Comments
Exaelus  [author] Oct 8 @ 2:20am 
@Ajbuck13: Yeah the new addition to the bank district building will help with that. Until then it's essentially RNG but it does happen more often than not.
JP 54464 Oct 8 @ 2:19am 
The bank can help with that.
It may give you a random amount of coins when going to a quest
Ajbuck13 Oct 8 @ 1:28am 
ok, would be nice if we could keep the coins instead of immediately selling them though, there's been plenty of times where i found a machine but no coin dispensers or the coin dispenser didn't give any coins
Exaelus  [author] Oct 7 @ 3:48pm 
@Ajbuck13: Look at the curios if you see a place where you can insert a coin you probably can. ^^
JP 54464 Oct 7 @ 3:42pm 
I finally managed to kill a spectre (only times I've seen him was during the first mouse mission). I got lucky with reposte and being able to track him.
I hope to fight the oracle next
Ajbuck13 Oct 7 @ 5:40am 
*just the machines
Ajbuck13 Oct 7 @ 5:40am 
oh, i thought the coins were for those machines
Exaelus  [author] Oct 7 @ 2:11am 
@Ajbuck13: You need to use coins on them, and it's 50/50 without a coin. You should be able to get them at a regular pace, bronze coin guarantees 1, silver 2 and gold 3.
Ajbuck13 Oct 6 @ 8:21pm 
is there any items to make the lecterns more actually possible to get? most of the time it just says its "ineligible" i got it once out of like the 7-8 i found
JP 54464 Oct 3 @ 3:40pm 
Thanks, I wanted to ask because the 3rd time I used it I realized that could be a potential issue.