Darkest Dungeon®

Darkest Dungeon®

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Exaelus' Fury Class Mod
   
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Class Mods: New Class
File Size
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21.326 MB
Aug 4, 2017 @ 11:59am
Apr 6 @ 5:29pm
117 Change Notes ( view )

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Exaelus' Fury Class Mod

In 1 collection by Exaelus
Exaelus' Mod Collection
9 items
Description
The Fury Class Mod
Supports Color of Madness: Yes
Supports Crimson Court: Yes
Mod Version: 3.1b
Language: English, French , Polish, Korean


Latest News
Slight Fury Rework!
Fury can now swap to Chaos stance at any time.
Fury now takes slightly more damage in Chaos stance.
Fury now has a stance switch cooldown.
Cooldown only occurs when returning to Order stance.

Improved animations and attack sprites!

Mod now supports Color of Madness DLC!

Fury now receives a buff when he crits. (+20% Damage)

2 new Crimson Court trinkets. (Screenshot added!)
1 new Color of Madness trinket. (Screenshot added!)

Color variations added!

Fury has been released!


Class Introduction
Another day, another class. This is my sixth class here on the workshop that i've been working on for the past 3 weeks. This mod is pretty much inspired by berserkers and warriors from various games that you are probably thinking of right now, his look was slightly inspired by Darth Malak from the original KOTOR game. The goal with this class was to create a very RNG pure DPS class that can attack multiple times per round based on players luck.

This class has 2 stances, Order and Chaos. You can swap between them by using "Primal Impulse".

In Order stance, the Fury can increase his protection, debuff enemy damage and stun resistance, as he fights his chance to stun enemies goes up, once his stun chance is high enough, he can stun 2 enemies in the front row.

In Chaos stance, every time the fury attacks he receives an additional free attack that only has an aprox. 40% chance to hit. If that attack hits you get another free attack and lose some health. Your turn is over when your attack misses. In this stance he also builds up bleed skill chance instead of stun skill chance and debuffs enemy bleed resistance and dodge instead of stun resistance, damage and protection. This stance also has a bleed ability that does a decent amount of damage in two rounds and one that amplifies damage done to bleeding targets.

He is a very fun class to play and i think people will enjoy him quite a bit. This class will give opportunities for those "OMG" moments where you get 3 attacks in a row, but the chances of that happening are pretty low. You can expect in most cases to get 2 attacks per round. He also provides free medicinal herbs on every mission and does not like to go to church. As you know balance is very important to me, so don't hesitate to add me on steam to give feedback and help me make Fury as balanced as he can be. You can also post your feedback in the comment section below. Screenshots are there only for visual effect display, nothing more.


Combat Skills

Order:
Primal Impulse: A. Position: 1,2,3,4 / Targets: SELF / Effect: Chaos s., +DMG, +CRIT.
Composed Slash: A. position: 1,2,3 / Targets 1+2 / Effect: DMG, buff/dbf PROT, +STUN.
Disciplined Thrust: A. position: 1,2 / Targets 1,2,3 / Effect: DMG, MOVE, +STUN chance, dbf.
Poised Cleave: A. position: 1,2 / Targets 1+2 / Effect: SELF MARK, DMG, MOVE, STUN, +STUN c.

Chaos:
Primal Impulse: A. Position: 1,2,3,4 / Targets: SELF / Effect: Order s., +PROT, +DODGE, +HOT
Raging Sunder: A. Position: 1,2,3 / Targets 1,2 / Effect: DMG, dbf DMGTAKEN r., +BLEED c.
Vicious Rip: A. Position: 1,2 / Targets: 1,2,3 / Effect: DMG, +DMG on BLEED, +BLEED chance.
Ferocious Laceration: A. Position: ALL / Targets: 1,2,3,4 / Effect: DMG, BLEED, +BLEED chance.


Camping Skills
Wavering Demeanor: Chance for +MAX HP / +PROT / +DMG / +CRIT
Staggering Technique: +MOVE CHANCE / +STUN CHANCE / +BLEED CHANCE
Critical Lesson: All non-religious party members receive +10% CRIT, +10% ACC
Exhilarating Inspiration: Entire party receives -20 STRESS, +20% STRESS RESIST

If you find any bugs/glitches or spelling errors please let me know in the comment section below and i will try to address them. I hope you enjoy playing this class as much as i had fun making it and if a lot of people like it, i might make another one.

Here are my other classes if you want to try them out:




Support
If you like my mods and would like to see more, consider throwing a few coins my way!
Any amount is greatly appreciated!

[www.paypal.com]


Thank you for all the positive feedback and your support, it does motivate me quite a bit!

Special thanks to RedHook for making this great game and giving players the ability to mod it!

Special thanks to "Finezyjny"(Polish), "halfmoon515"(Korean)
and "Chocostar"(French) for translating my mod.

This mod is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
369 Comments
Exaelus  [author] Sep 22, 2023 @ 8:13am 
@memoisgod: No, it doesn't. ^^
memoisgod Sep 20, 2023 @ 8:41am 
Does it have district?
Exaelus  [author] Sep 22, 2021 @ 12:08pm 
@faker35060: Sorry, no one translated the mod to russian yet.
faker35060 Sep 22, 2021 @ 9:00am 
Russian?
Exaelus  [author] May 29, 2021 @ 5:02pm 
@SamsTheMan: What the Liutenant said, you are supposed to take risks without items, but becomes way better with items.
Crusty Charger Enjoyer May 29, 2021 @ 3:45pm 
@SamsTheMan a strat i like to use with this class is to give him hp trinkets so that as soon as he dips below 66%hp, u can keep attacking with out risking death door. u wanna avoid aoe heal classes on the same party though. Also this class could profit from low torch, take more damage and get below that 66% hp.
SamsTheMan May 14, 2021 @ 6:54am 
how is this class supposed to be used? just seems bad to me
Exaelus  [author] Sep 10, 2020 @ 7:42am 
@MrDeath: I'm still tuning things, he will be in a good spot after a bit of time, all I ask is some patience. Right now I'm gonna fix a problem where the debuffs go into order stance after swapping stances. At max level it's -30% dmg in chaos after first attack which I still think might be a bit too strong but will leave it as is until more testing is done.
MrDeath Sep 10, 2020 @ 7:40am 
Hard to imagine the combination of buffs to overcome -40acc (multiplied by 2-3 for successive strikes).
I want to say that even the 2nd stirke with -40 acc and -50% has HIGHLY situational usefulness, considering its not free cuz HP loss. But the stance itself REQUIRES it to be actually worth taking instead of (actually) highly reliable Order. That's ok mechanic, but a bit painful to use, to be honest
Exaelus  [author] Sep 10, 2020 @ 7:03am 
@MrDeath: The thing is while testing, I watched a friend of mine one shot the entire crew without issues and baron as well so I thought that maybe the follow-up attacks shouldn't be as strong as the regular attacks and also a way to reduce chances of 5-9 attacks in a row from happening, I will keep tuning this until it's good enough, but for sure before these nerfs he was sadly completely busted and if you brought any hero that can buff accuracy he just become unstoppable.