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Seriously a lot of fallen hero parties are build as suicide kamikadze instead of ballanced, suriviolist teams like ours where we try our best to prevent anyone dying.
4 Jesters is gurnteed that someone in your team gonna die, since back row are gonna use battle ballad or solo, while front position with finale. They won't care if 1-3 jesters die as long as they secure a kill
Or 4 Flagelants - that is instant retreat or prepare for party wipe. Bleeds everyone in your team, constantly heal themselves, they have very high stun resist, and if anyone of them die - will activate undodgeable post death stun attack on your entire team, while heal everyone in their team. Such a broken class
It's a brilliant idea for a mod, but PLEASE fix the balance for god's sake.
>Don't know what mods do I have installed
>First mission
>1st encounter with fallen heroes
>"Ok, that was tough, but it's rare isn't it?"
>2nd encounter with fallen heroes
>"Jesus f*cking Christ"
>3rd encounter
>nearly die, escape the fight and surrender the mission
>I'm very rich (~11k from mission)
>Profit and traumatization
Are you sure it's only 8% chance?
In my opinion, this mod can be given a very cool development by adding new character classes in the form of opponents instead of standard heroes. There are many mods for hero classes, and even more that are perfect in their style for special enemies. And under such a mod, it would be an ideal use. For example, imagine if there were, for example, such opponents against our heroes:
https://steamcommunity.com/sharedfiles/filedetails/?id=1688250816&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1935797249&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=1849364138&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2199841880&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=3049487504&searchtext=
https://steamcommunity.com/sharedfiles/filedetails/?id=2307597881&searchtext=