RimWorld

RimWorld

3,919 ratings
Numbers
11
7
3
22
17
4
3
5
2
2
2
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.997 MB
Jun 17, 2018 @ 2:20am
May 14 @ 11:43am
56 Change Notes ( view )

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Numbers

In 1 collection by Mehni
The many mods of Mehni
17 items
Description
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Mass assign zones. Ctrl + Shift + Click the header of a zone just above the zone you want to assign all pawns to that zone.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Much thanks to Maarxx for adding support for Royalty.

Links:
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni
Russian: JasKill
Chinese (simplified): AlongWY
German: Amalek
Spanish: Crusader

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Popular Discussions View All (51)
2
Apr 21 @ 11:57am
Bug or Operator error prisoners
James
1
May 13 @ 10:30am
Presets
braydengames07
6
Apr 27 @ 7:49am
Numbers panel should be able to sort colonists as they're ordered in the colonist bar
timeshifter
1,089 Comments
VitaKaninen 12 hours ago 
@· 無名 · Thanks for posting what fixed it for you. I did the same thing but for enemies and could not find where that information is stored to delete it.
· 無名 · May 20 @ 3:28am 
Update: I was able to recover the Animal category by removing Numbers, loading my save, making a new save without Numbers enabled. Then enabling Numbers again and loading back into my save.
· 無名 · May 20 @ 3:21am 
Attempting to add a Psycast ability into the Animals category completely breaks the mod. I actually don't know what to do, because now it seems like the Animals category in Numbers for my save is bricked. There are no defaults saved by default, so I can't load a default and I can't add or remove any categories.
horlix_uk May 19 @ 5:07am 
Request: Would it be possible to add an entities category? Similar to prisoners with radial circle buttons so we can quickly set them to "Maintain, Study, Release, Execute & Extract Bioferrite"? I've got 30+ entities in my holding pens supplying vast quantities of and power & bioferrite (makes the best spring traps! 4 points more damage than plasteel!!). When I was waiting for dark research categories to unlock it got very tedious going through all the holding platforms toggling them between study or maintain. Thanks for everything you've done with this mod anyway, was the first mod I downloaded for the game and is the one I couldn't play without! :)
Xylene May 18 @ 3:53am 
how do I unbind numbers from z? It's not anywhere in my keybind menu
Mehni  [author] May 14 @ 11:42am 
@Surmene: thanks for the report. I did an update the other day which added Xenotypes to guests, prisoners and enemies. Forgot that was DLC-exclusive ^^

Anyway, that's fixed now.

I also removed the Abilities button if you don't have any abilities. Solves a bug with an empty popup.
Jaggid Edje May 14 @ 11:26am 
This is one of my favorite mods. I have used it for so long I can't imagine playing the game without it. Thank you for keeping it up-to-date.
Surmene May 13 @ 9:02pm 
Got a bizarre red error coming from the mod. Something about Xenotype. https://gist.github.com/HugsLibRecordKeeper/b889934b5b96b56d9d2046a50a75e359
angerlurs May 13 @ 7:14am 
@漆黑之梦 排序把这个mod放最下面

sorting load order put this mod on latest

Harmony
Core
Royal
Ideo
bio
Anom
Hugslib
*
*
*
Numbers
Kupie May 10 @ 1:37pm 
If you want to hide the tab, might be able to using another mod @RocketRacoon

https://steamcommunity.com/sharedfiles/filedetails/?id=2882337375