RimWorld
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Numbers
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.997 MB
17 jun 2018 om 2:20
14 mei om 11:43
56 wijzigingsnotities (weergeven)

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Numbers

In 1 verzameling van Mehni
The many mods of Mehni
17 items
Omschrijving
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally.


Features
- Customizable overview tab, displays as many columns as you can fit on your screen.
- Displays Stats, Skills, Needs, Gear, Queued jobs, Pawn Records, etc etc.
- Prisoner and medical controls, equipment overview, current job.
- A Medical Tab that's better than Fluffy's Medical Tab.
- Mass assign zones. Ctrl + Shift + Click the header of a zone just above the zone you want to assign all pawns to that zone.
- Works with colonists, prisoners, enemies, animals, wild animals, and even corpses.
- Presets! Save, load, move and share your custom layouts. Store them as default.

Usability
- Slide and reorganise columns as you see fit. Reorderable headers!
- Click headers to sort by stat and compare.
- Click to jump to colonist.
- Right-click headers to close.
- Draggable options for things like: prisoner interaction, all checkmarks. Try it on outfits, medical care, hostility response mode and be pleasantly surprised.

It can be added to existing saves without problems. I've even had success removing it from a save, apart from a one-time error upon loading.

Original idea and implementation of Numbers by koisama https://github.com/koisama/kNumbers. Rewritten, updated, expanded and maintained by Mehni.

Much thanks to Maarxx for adding support for Royalty.

Links:
- Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=1414302321
- Ludeon: https://ludeon.com/forums/index.php?topic=35832.0
- GitHub: https://github.com/Mehni/kNumbers/releases

Known issues:
None currently. If you experience it breaking, send me a HugsLib log. Most errors can be recovered by loading a saved default or preset.

Keybinding conflict:
Okay so I lied about the known issues. There is one. Numbers uses Z as a hotkey to open its main window. Z is the only regular key not yet taken by RimWorld. Every mod will want to use it so it will collide sooner or later.

If you run into this conflict, open the keybinding settings in the options menu. You can decide for yourself which mod is allowed to lay claim to the coveted Z button.

The situation is unfortunate but as it is a user setting, it's easily fixed.

Languages:
English: Mehni
Russian: JasKill
Chinese (simplified): AlongWY
German: Amalek
Spanish: Crusader

If you like this mod, please considering buying me a coffee.
[ko-fi.com]
Populaire discussies Alles weergeven (53)
1
3 jun om 0:32
Z is now a default binding in Rimworld
Pants
2
21 apr om 11:57
Bug or Operator error prisoners
James
1
13 mei om 10:30
Presets
braydengames07
1.094 opmerkingen
MoistBadger 7 jun om 9:15 
can we have sorting persistent? so for example I want to sort my wild animals tab by meat amount, but every time I close and re-open the tab it goes back to alphabetical and I hate that
element 31 mei om 20:11 
Harmony.log appearing on desktop
Jaggid Edje 23 mei om 11:55 
@Nayko93, I second your request.

But until (if ever) that is added, you should be able to fix it by saving your game, disabling the mod, loading that save and saving it again without the mod active, then re-enable the mod and load that 2nd save.

It worked for me with a similar issue and a few others have also reported the same in comments.
Nayko93 23 mei om 11:10 
Could you add a reset button in the mod option please ? I broke the mod by messing around, and now when I try to open the animal tab it just show a small vertical bar at the bottom left of my screen
mountainofcheezo 21 mei om 20:51 
I am once again pleading for support for the passions introduced in vanilla skills expanded :)
VitaKaninen 20 mei om 21:14 
@· 無名 · Thanks for posting what fixed it for you. I did the same thing but for enemies and could not find where that information is stored to delete it.
· 無名 · 20 mei om 3:28 
Update: I was able to recover the Animal category by removing Numbers, loading my save, making a new save without Numbers enabled. Then enabling Numbers again and loading back into my save.
· 無名 · 20 mei om 3:21 
Attempting to add a Psycast ability into the Animals category completely breaks the mod. I actually don't know what to do, because now it seems like the Animals category in Numbers for my save is bricked. There are no defaults saved by default, so I can't load a default and I can't add or remove any categories.
horlix_uk 19 mei om 5:07 
Request: Would it be possible to add an entities category? Similar to prisoners with radial circle buttons so we can quickly set them to "Maintain, Study, Release, Execute & Extract Bioferrite"? I've got 30+ entities in my holding pens supplying vast quantities of and power & bioferrite (makes the best spring traps! 4 points more damage than plasteel!!). When I was waiting for dark research categories to unlock it got very tedious going through all the holding platforms toggling them between study or maintain. Thanks for everything you've done with this mod anyway, was the first mod I downloaded for the game and is the one I couldn't play without! :)
Xylene 18 mei om 3:53 
how do I unbind numbers from z? It's not anywhere in my keybind menu