Total War: WARHAMMER II

Total War: WARHAMMER II

322 ratings
Radious Tier 4 Minor Settlements Submod (With Walls)
   
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Tags: mod, Campaign
File Size
Posted
Updated
1.180 MB
Jun 16, 2018 @ 8:50am
Dec 20, 2021 @ 10:33am
21 Change Notes ( view )

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Radious Tier 4 Minor Settlements Submod (With Walls)

In 1 collection by Synthetic Man
Synthetic Man's Radious Submod Collection
14 items
Description
Radious Total War Mod - Warhammer 2 - Tier 4 Minor Settlements (With Walls)

Overview - Experience T4 Minor Cities with Radious Total War, and free up your capital building slots thanks to this submod. This version also adds walls to the new 4th level of minor settlements.



Graphics below are links, feel free to click on them!

[discord.gg]

This is short overview of what to expect and what will you get if you subscribe our mods!

[www.facebook.com]

Our mods take hundreds of hours, and with your precious feedback and support, Team Radious will continue to bring you some of the highest quality mods on Steam Workshop.

Complete game overhaul mod, which offers to players big changes in campaign AI, diplomacy, land battles, reworking abilities, spells, magic, changes buildings, re-balances all unit stats and costs, reworks experience system and much more with additions of custom made units for all in game factions.



Our work got into hands of many players, so all who previously played anything from Radious collection know exactly what to expect. Rebalanced, reworked, polished and enhanced original game based on same setting with tons of highest quality custom made units and further additions and content. To offer more variety and options how to play your favourite TW games.



Mod Details - IMPORTANT: Please read everything here carefully

Mod requires you to also have - Radious Total War Mod - Part 2 and Radious Total War Mod - Part 1
  • Mod now has 333 custom units
  • Supports all DLCs and latest Patch.
  • Saved game compatible
  • This mod will enhance difficulty, especially on higher difficulties
  • Radious Warhammer Total Units Gallery[drive.google.com]

Resources and Social Media


Special Thanks

To CA for the game Total War: Warhammer 2, to Valve for the Steam Workshop, and to the community for its help in our efforts to make this mod a reality!

Zaskar70 and Aguirre for great textures we used on several custom units. RyanAvx for lovely unit cards on many custom units and Fatalis for great testing and feedback!

Also to other modders for their beautiful work and dedication, many great YouTubers, our donating Patrons, our team members, and kind words from so many people that keep us going every day!
116 Comments
Mithridates VI Eupator Aug 29, 2022 @ 2:04pm 
That is great to hear, many thanks for your hard work, your mod has given me many hours of enjoyment and I look forward to using your mod again in IE.
Synthetic Man  [author] Aug 26, 2022 @ 11:25am 
I am working on a version that should be finished when the IE update of the overhaul is finished
Mithridates VI Eupator Aug 26, 2022 @ 3:00am 
Hi, is this mod going to be replicated for warhammer three?
Synthetic Man  [author] Dec 30, 2021 @ 8:52am 
Some submods still remain separate, like this one or 4 / 3 SP per level, because they were either less popular, easier to keep their features completely separate, or we felt that the players should continue to have the option to 'opt out' because they were not essential to our vision of the game.
Synthetic Man  [author] Dec 30, 2021 @ 8:52am 
I have posted this in the main page of Part 3, but I'll just put it here as well because I think it addresses the same issue:

We are sorry to hear that you don't feel Part 3 is a worthwhile addition to your games. Many of the features were part of separate submods created because of player requests or inspired by player feedback, but eventually it was pretty difficult to keep everything co-ordinated, updated, and working together, hence why we brought it under the banner of Part 3. While we agree that the Overhaul was more flexible while the submods were modular and separate, we feel that our decision is justified as it allowed us to move forward in creating a more cohesive Overhaul experience, with the various parts interacting with each other more.
johna Dec 30, 2021 @ 7:36am 
@Texan214 Exactly! Radious 3 adds nothing of significant benefit in my opinion.
DakotaDad214 Dec 23, 2021 @ 2:02pm 
@Johna Agreed, huge bummer. 1 and 2 are great but part 3 just isnt fun, especially as chaos or beastmen. I wish we had a stand alone of this that would work with just 1 and 2 like it used to. I used to love this mod.
forgotten madman Oct 31, 2021 @ 11:17am 
it would appear that once you build a tier 4 city for khemri that it places a bretonnian city model is placed down
mordecai Oct 19, 2021 @ 3:02am 
thx for your tests. i will look later for the problem and clearing the cache and data folder.
johna Oct 18, 2021 @ 6:32pm 
Is this no longer working for the Empire when capturing Dwarven settlements in ME, for others here, or just me? As in, not able to build past level 2 all of a sudden.