Source Filmmaker

Source Filmmaker

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Save and Create Animation Sets [BETA R2]
   
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Tags: SFM
File Size
Posted
Updated
23.493 KB
Jun 14, 2018 @ 1:00pm
Jun 15, 2018 @ 10:10am
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Save and Create Animation Sets [BETA R2]

Description
This script allows you to save an animation set to a file (particle not included).
It can also create a new animation set with a file.

This script is still in development.

Models don't save their material overrides yet!

If you have any feedback, please let me know.


Demo = https://streamable.com/aq14n

Includes:
sfm\animset\Save_Create_AnimationSet\Create-AnimationSet-From-File.py
sfm\animset\Save_Create_AnimationSet\Save-AnimationSet-To-File.py

Includes:
sfm\animset\Save_Create_AnimationSet\Save-AnimationSet-To-File.py
sfm\animset\Save_Create_AnimationSet\Create-AnimationSet-From-File.py
19 Comments
specimen 6 Dec 17, 2020 @ 3:30pm 
Will this ever going to be updated?
Fayeswartz Jun 24, 2018 @ 12:25pm 
i know that its in the rigs and stuff but i dont kno how to use it
Fayeswartz Jun 24, 2018 @ 12:24pm 
i don't know how to use it...
Hopeless Jun 19, 2018 @ 1:01pm 
Since you can't add any rigs to models with a locked transform, I'd assume not. Unless I'm the only one who is told to remove the locked transforms before adding a new rig?
Capt. Latrios Jun 15, 2018 @ 11:14pm 
So with doing this with models, does that include locked transforms? Like, attaching items to a TF2 class, for example, would that work?
Sharknado Jun 15, 2018 @ 4:46am 
Ah alright btw love all the recent scripts you been uploading!
Are there more scripts left to come to the workshop would love to know what is next!
Fames  [author] Jun 15, 2018 @ 4:30am 
Yes. Camera's are fully supported right now, models are almost fully supported, only the material overrides are missing. Lights don't work yet
Sharknado Jun 15, 2018 @ 1:42am 
So what I'm guessing from the preview demo
I can basically make a animation for a model then save that animation set
close the session and make a new session then just import the previous animation set from there? Or does this only work for cameras right now?
Phobias Jun 14, 2018 @ 6:08pm 
So does it save animation set [as in a model file] or a animation sequence?
Pruld Jun 14, 2018 @ 5:31pm 
excuse me, isnt this the "export animation" work?
What is the difference?