RimWorld

RimWorld

1,312 ratings
Labels on Floor
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
578.872 KB
Jun 11, 2018 @ 4:36am
Apr 29, 2024 @ 3:13am
16 Change Notes ( view )

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Labels on Floor

Description
Draws the names of rooms, stockpiles and growing zones as labels on the floor, like Prison Architect does.

-- Features
* Names are drawn on the floor, so they will not obscure items and furniture on top of them.
* Rooms can be renamed using a button on the 'Architect -> Orders' menu. Use a blank string to reset.
* Colour, opacity and size limits of labels can be configured in Mod Settings.
* The names of rooms come from their role. Rooms without a role don't get a label, for now.
* Stockpiles will draw their name.
* Growing zones draw their plant name, unless the player renames the zone, in which case that is shown.
* Labels will be shown along the bottom edge or left edge of a room or zone, whichever has the most visible tiles.
* Mod can be added or removed from any save and should not conflict with any other mods.

-- Settings
* Disable the display of room labels or zone labels, if you only want one type displayed.
* Choose between light or dark labels.
* Change label opacity.
* Customise maximum size of text.
* Configure minimum size below which a label will not be drawn.
* Configure furthest zoom level at which labels will be drawn.

-- Notes
* For now this only works in English (or any language using Latin letters without accents).
* The placement of labels is not always the smartest; the logic will improve in future updates.
* Rooms containing zones will show the zone names, but not the room label, as the mod is not yet smart enough to avoid the labels clashing. I will fix that in a future update.


Let me know in the Bug Reports thread of any situations where a room label does not update or display as expected.

-- Future Plans
* I will look at allowing renaming of rooms, including rooms without a role. This will be purely cosmetic, to control what label is shown on the floor.

Source: https://github.com/Falconne/LabelsOnFloor
Standalone: https://github.com/Falconne/LabelsOnFloor/releases
Ludeon: https://ludeon.com/forums/index.php?topic=41730.0
Popular Discussions View All (1)
24
Jun 5, 2024 @ 2:19am
Bug Reports
falconne
245 Comments
iShot Aug 10 @ 3:34am 
Liked this mod so updated it to 1.6:
https://steamcommunity.com/sharedfiles/filedetails/?id=3546003256

Also created a PR on the original mod github and contacted the original author so they can update this version whenever they want
TillaSiren Aug 3 @ 3:37pm 
I miss this mod :(
Renzor Jul 29 @ 8:48pm 
1.6 when :D
YashaSkaven Jul 29 @ 1:30pm 
Well Hugslib's been updated for a bit now so shouldn't be too hard, right?
nosafune Jul 23 @ 6:27am 
Dear wonderful mod author

Your mod is awesome, please update for 1.6

I will send you money.

Zelle, Paypal, Venmo
jonpfl Jul 18 @ 6:23pm 
Yeah, it is hard to play this game without this mod!!
tase Jul 13 @ 12:47pm 
I dont think deprecated was the correct word to use, the original HugsLib has been updated to 1.6
https://steamcommunity.com/workshop/filedetails/?id=818773962
Kowhaifan Jul 12 @ 12:04am 
this completely breaks the game in 1.6, makes pawns invisible and causes strange rendering issues in the edges of the maps (big red boxes etc)
Worst Player NA Jul 11 @ 5:05pm 
There's another hugslib i think? It's worked as a replacement so far, but I know literally nothing about mods and modding so you'll have to be the judge of that yourself. Hope that helps!

https://steamcommunity.com/sharedfiles/filedetails/?id=3513789221
falconne  [author] Jul 11 @ 5:01pm 
I will try to get to updating this and the pull requests at some point, but can't promise anything due to not having time for the mods. And also looks like HugsLib has been deprecated now so it's not just a trivial update any more :(