Cities: Skylines

Cities: Skylines

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Control Building Level Up v0.5 (Industries)
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Jun 4, 2018 @ 7:09pm
Nov 14, 2018 @ 3:04pm
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Control Building Level Up v0.5 (Industries)

Description
This is a fixed version of DirtyDan's mod

Unsubscribe the old mod before you get this one!

This mod enables you to control your city development by preventing buildings from upgrading to a certain level. Simple select a (growable) building of your choice and click on one of the level-up progressbars and the building won't exceed over this selected lock-level. If you select a lower level than the actual level of the building it will be bulldozed after a while.

How is this different from the "Make Historical" checkbox of the game?

"Make Historical" is generally the better option because it allows buildings to level up without replacing them, which is important for the growth of your city.

This mod locks the wealth level of the buildings, that means "low-level" people will live in your homes. Another difference is that it allows you to mark a whole district as "historical".

I'm recommending you to use the "Make Historical" option of the game.

Version 0.5.1: Updated for Industries
Version 0.5: Updated for Parklife
Version 0.4: Added district support.
* Click on the district to set a lock level for residential, commercial, industrial or office buildings.
* Now we distinguish between district lock level (red symbol) and individual building lock level (white as so far).
* After setting a district level, which applies to every building of this type in the district, you can still set a specific lock level for each individual building, this level has always a higher priority than the district one.
* That means also, that already existing building lock levels will not be overwritten when setting a district level.
* When removing the building lock level, the district lock level is assigned to the building (if this is set for this building type).
* Changed lock symbol from '#' to 'x'.
* See new video!
Version 0.3: Removed debug-infos
Version 0.2: There was a bug in the first version of this mod. Some parts of the code were not initialized correctly, so basically the mod was working in background, but the user interface wasn't loaded.

The original source code is available under GPLv2 at Github[github.com]

The updated class can be found here[gist.github.com].

163 Comments
Chamëleon TBN Sep 3, 2022 @ 9:39am 
DEPRECEATED

Use instead:
Advanced Building Level Control

Use Compatibility Report to check your actual subscriptions and find information about updates and possible conflicts.
oskarwinters Dec 14, 2021 @ 2:30pm 
this corrupted my save file
心眼好 Dec 1, 2021 @ 6:10am 
为啥我没有模组啊
VTG-1800 Jul 22, 2021 @ 1:22am 
Awesome mod
hillfanthomlike10 Jun 4, 2021 @ 8:14am 
thank you
北漠 May 22, 2021 @ 10:50pm 
这个模式让你控制你的城市发展,防止建筑物升级到一定的水平。简单地选择一个(可成长的)建筑物,然后点击其中一个级别较高的进度条,建筑物不会超过这个选定的锁定级别。如果你选择一个低于建筑物实际水平的水平,它会在一段时间后被推平。这和游戏中的“使历史”复选框有什么不同?“使建筑物具有历史意义”通常是更好的选择,因为它允许建筑物在不更换的情况下升级,这对你城市的发展很重要。这种模式锁定了建筑物的财富水平,这意味着“低层次”的人将住在你的家里。另一个不同之处是,它允许你把整个地区标记为“历史”。
LemonsterOG Mar 31, 2021 @ 8:23pm 
@Mr_Bubbles6891 -- You get that with the Advanced Building Level Control mod.
TPopBCornD Mar 31, 2021 @ 7:53pm 
Guys and gals...just use historical for buildings that you don't want transforming. You get the same results but additionally the benefits of full upgrade/leveling up.
shirl777 Jan 1, 2021 @ 10:56am 
i couldn't get this to work. They still levelled up and my custom shops disappeared .
LemonsterOG Nov 13, 2020 @ 8:44am 
@_Lizza -- No. Advanced Building Level Control is the alternative and is very powerful.