Airships: Conquer the Skies

Airships: Conquer the Skies

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BBW CLP Gustave m1_52
   
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Type: Airships
Role: Cruiser
Cost: $4000+
File Size
Posted
83.204 KB
May 31, 2018 @ 6:04am
1 Change Note ( view )

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BBW CLP Gustave m1_52

In 1 collection by Brygun
Brygun's Brain Works for Airships Modded
268 items
Description
$4930/$54
CLP = Cruiser Light (gun) Protected (in key areas)

For those following the designs as you know I've been refining and developing the cruisers. The two large suspendium prove to be a weight limiter in order to fly in survival mode once one has been knocked out. Mainenance costs are now considered which have been squeezed downward.

I have at times tried having a 3rd ammo magazine. In combat tests it proves to also be something of a target so it doesnt seem to have provided much ammunition. Plus it also would need heavy armor.

Marines are reduced to one squad plus guards. While handy in most battles they were never sent over.

Weapons list
4 x layered armor deck guns upward front (layered armor)
3 x layered armor deck guns bow (layered armor)
2 x flak guns upward (layered armor)
4 x autocannon pods (360)
2 x rifles upward
1 x rifle downward
2 x grenade hatches downward
1 x squad of marines plus guards

Used mods: WhiteFox3030's Modules MKII, cataclystic expansion, cataclystic shapes, Remove Bonus Prerequisites