Stellaris

Stellaris

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!Patch: CGM Buildings - More Events Mod
   
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May 27, 2018 @ 3:34am
Jul 23, 2018 @ 9:21am
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!Patch: CGM Buildings - More Events Mod

In 1 collection by Gratak
CGM Build Upgraded Compatibility Patches
23 items
Description
8 Comments
Gratak  [author] Nov 10, 2018 @ 3:30pm 
Thanks for the info. Hope you (or the No-Pre-Scripted author) find the underlying issues.
Space_Lettuce_OG Nov 10, 2018 @ 3:15pm 
Just thought I'd let you know, I was playing a game last night, without this mod turned on, and a single empire had no name! Where as with the mod on, 90%-100% of the empires have no names.

My suspicion is the No Pre-Scripted Empires mod is doing something that Stellaris' code doesn't like, causing some empires to have no names.... and for some reason, throwing this mod into the mix just amplifies the issue, somehow.

I'll do some testing sometime soon to see if my suspicions are true.
If it is the case, then I owe an apology to Paradox and you for raising suspicions that one of you two were the source of the issue (I hate it when people do that to my mods, and here I am being the very thing that annoys me so much.)
Gratak  [author] Nov 8, 2018 @ 2:06pm 
The description is in the collection. Almost all of them are created via script and I did not want to write the same description for every single one. The reason that the two mods work well together, is that MEM already includes some stuff from our scripts.

Two advantages of these submods:
- I can update them more often ( though to be honest I was not to active recently)
- The add direct construction of high tier buildings.
Space_Lettuce_OG Nov 8, 2018 @ 12:40pm 
@Gratak
Didn't even bother to check the error log. I am assuming that there is some try-catch/except clause somewhere in the .dll for the game, during the empire generation, and something from having this mod, combined with the other mods I have is making whatever function figures oout the name generation to return an error, and the logic is to just give an empire an empty name rather than crash the game, or something.

I don't really know how we would troubleshoot this for this patch mod tbh. Probably some weird error.... We see them all the time with Stellaris.

Anyways, this mod doesn't even have a description, and I never noticed a problem with having both the required mods on at the same time.... So what does this mod even do anyways? What problem does it resolve?
Gratak  [author] Nov 8, 2018 @ 9:16am 
Very strange. I really have nothing in the mod that is related to empires directly. Do you have anything extra in your error log when starting a game with the mod?
Space_Lettuce_OG Nov 7, 2018 @ 11:57pm 
@Gratak

Not calling you out, or saying it's a poorly designed mod.
I am assuming is it's just yet another way the Paradox doesn't fully know how all the cogs and gears in the game work, and their mod tools aren't working as expected.
I can see how it came across porrly though, sorry about that. I was just annoyed at losing all that time after having a pretty crappy day.

As far as testing. I did 10 tests each, with the mod and without. reproduced it everytime. NOW, that could just be a coincidence, wouldn't be the first time something like that happened to me, but 10 times on both is pretty dang consistent if you ask me. I just don't feel like doing any more than 10 tests.
Gratak  [author] Nov 7, 2018 @ 11:49pm 
That's a pretty bold claim. Can't prove you wrong of course, but you might want to consider that some other mod is giving you these issues.
Space_Lettuce_OG Nov 7, 2018 @ 7:51pm 
Just an FYI this mod makes some empires not have names. I don't know how it manages to do it, but I've tested, and with this mod turned on, there are some empires with no names, and with it off, there is no issue.

I don't know why I even bothered downloading this mod, as I wasn't having any compatibility issues before. Well, there goes my game, ruined, that I invested my evening in playing... Now I know.