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翻訳の問題を報告
My suspicion is the No Pre-Scripted Empires mod is doing something that Stellaris' code doesn't like, causing some empires to have no names.... and for some reason, throwing this mod into the mix just amplifies the issue, somehow.
I'll do some testing sometime soon to see if my suspicions are true.
If it is the case, then I owe an apology to Paradox and you for raising suspicions that one of you two were the source of the issue (I hate it when people do that to my mods, and here I am being the very thing that annoys me so much.)
Two advantages of these submods:
- I can update them more often ( though to be honest I was not to active recently)
- The add direct construction of high tier buildings.
Didn't even bother to check the error log. I am assuming that there is some try-catch/except clause somewhere in the .dll for the game, during the empire generation, and something from having this mod, combined with the other mods I have is making whatever function figures oout the name generation to return an error, and the logic is to just give an empire an empty name rather than crash the game, or something.
I don't really know how we would troubleshoot this for this patch mod tbh. Probably some weird error.... We see them all the time with Stellaris.
Anyways, this mod doesn't even have a description, and I never noticed a problem with having both the required mods on at the same time.... So what does this mod even do anyways? What problem does it resolve?
Not calling you out, or saying it's a poorly designed mod.
I am assuming is it's just yet another way the Paradox doesn't fully know how all the cogs and gears in the game work, and their mod tools aren't working as expected.
I can see how it came across porrly though, sorry about that. I was just annoyed at losing all that time after having a pretty crappy day.
As far as testing. I did 10 tests each, with the mod and without. reproduced it everytime. NOW, that could just be a coincidence, wouldn't be the first time something like that happened to me, but 10 times on both is pretty dang consistent if you ask me. I just don't feel like doing any more than 10 tests.
I don't know why I even bothered downloading this mod, as I wasn't having any compatibility issues before. Well, there goes my game, ruined, that I invested my evening in playing... Now I know.