XCOM 2
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RPG Overhaul Specialization Officer
   
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1.408 MB
2018年5月18日 9時44分
2018年6月18日 8時01分
3 項目の変更履歴 ( 表示 )
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RPG Overhaul Specialization Officer

解説
Adds a new specialization to the XCOM RPG Overhaul based on the ADVENT Officer. The Officer is an excellent marksman who boosts the tactical effectiveness of the whole squad, the Officer is also proficient in using Overwatch.

Note that you do not need to have my original ADVENT Officer mod to use this one. You should disable the original mod when using this one.

Recommended Mods:


New Skills:

Target Overwatch: A unique form of overwatch that activates against a specific target.
Leadership: Spend an action to give all units +10 mobility for one turn
Advanced Leadership: Leadership provides +50 dodge and cures all units of battle madness
Trained Reactions: Reaction Fire has a bonus +15 aim.
Disposable Army: Summon ADVENT Trooper for rest of mission
Battalion: Disposable Army has two charges per mission
Reinforced Army: Improves stats of ADVENT Trooper Reinforcements

Credits:

Musashi - Creator of the XCOM RPG Overhaul
30 件のコメント
Stukov81-T.TV 2022年9月22日 9時46分 
@Bastion you can use AbilityEditor Mod for that
Swindler of Swindon  [作成者] 2022年8月2日 10時17分 
@Bastion Sorry I'm not familiar enough with XCOM modding to be able to tell you
Bastion 2022年8月1日 9時27分 
Heya, how can i tweak this to turn leader ship into a cooldown rather than once per battle? thanks
AdibPranata 2021年10月20日 23時36分 
hi is there anyway i can edit the ini files to change the name of the class, i installed two mods with the name of officer, if i pick the other i cant pick this and vice versa
765 2021年3月23日 14時29分 
TRAITOR! :steamsad:
John From Marketing 2020年12月3日 4時48分 
I know I'm late to the party but, is there any way you could release the resistance fighter version of this mod?
Swindler of Swindon  [作成者] 2020年10月16日 7時06分 
@FlamingFeather Good luck! It helps if you look to see what other mods have done whenever you run into problems. If you end up making something you want to share then upload it.
FlamingFeather 2020年10月16日 6時17分 
Thank you for the direction.

This is gonna start poorly, but let's hope it ends well. XD

Now I'mma go smack the modding tool with a hammer till either the hammer breaks or I figure it out.

I'll let ya know how it goes.
Swindler of Swindon  [作成者] 2020年10月16日 5時53分 
@FlamingFeather
Note you need to know how to use the mod tools to do this and would need to re-export the mod
Swindler of Swindon  [作成者] 2020年10月16日 5時50分 
@FlamingFeather
(Part 2 of 2)

You should know that the trooper spawned is not a human but an alien AI (the same as the ADVENT troopers that are enemies) so you cannot change its clothes like a human XCOM soldier. You would need to change it to a human NPC however I do not know how to define what clothing human NPC soldiers wear. Lower down in the file you can find the function CreateTemplate_PAResistenceMk1(), this was my attempt at spawning in a human resistance NPC rather than an ADVENT trooper.

You will also need to look at other files in the classes folder, specifically PAOfficer_AbilitySet.uc which defines the skill that spawns the trooper, and the file X2Effect_PASpawnTrooperMk1.uc and X2Effect_PASpawnTrooperMk2.uc . This file states which of the characters defined in X2Character_PATrooper.uc to spawn. Good luck, hope this information helps you but you will need to do some more investigation on your own to achieve what you want.