RimWorld

RimWorld

44 ratings
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Mod, 1.0
File Size
Posted
Updated
1.379 MB
May 10, 2018 @ 9:31am
Oct 20, 2018 @ 1:49am
20 Change Notes ( view )

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Challenge Accepted!

Description
Mod adds challenge concept to the RimWorld game.

Challenge is a condition in game that you have to complete. Like "Kill 100 animals" or "Create a masterpiece sculpture". Challenges are meant to be not easy, and you are rewarded for completing them.

Completed challenges are remembered by game and not available for choice in any storyline. You can reset completed challenges back via mod settings menu.

Picking a Challenge

Once you have this mod enabled, you will be offered a list of challenges to choose from. This list will appear after choosing landing site on world map. Some of challenges can only be chosen if your landing site has biome or terrain. Unavailable and complete challenges will be grayed out.



Completing The Challenge

Once you have active challenge, you will see small alert on the right, helping to track your challenge progress. You can move mouse over that alert to get some more details:



Finally, when your challenge is complete, the game will offer you to quit to menu, or continue playing with reward given to your colonists.



Help Improving

It is under development for now, so has just few challenges to play with. I collect all challenge ideas for potential implemeting here. Bring your feedback about challenge/reward balance to me, it will help improving the mod.
57 Comments
Thundercraft Apr 15, 2022 @ 10:25pm 
Just an FYI for anyone following this topic:

While it is not exactly the same, the Vanilla Achievements Expanded mod does something similar, and then some. And that mod works for both v1.2 and v1.3.
under-A  [author] May 14, 2020 @ 11:45pm 
Unfortunately, I don't have time to adapt the mod to 1.1. And also it really needs some bugfixes.
However, it is Open Source, so I can accept code contributions and release updates.
MAXIMUS, Lucius Valerius May 14, 2020 @ 9:56am 
will it be updated to 1.1?
Learnign Aug 31, 2019 @ 10:31pm 
I assume this mod caused me to crash with 'Death Rattle' mod installed as it changes the death mechanic in game thus causing issues with the "kill x people" challenges. Might want to look into solving this issue or at the very least mention the issue. Good potential in this mod otherwise I hope it will still be worked on.
Mistletoe The Bard Aug 26, 2019 @ 11:35pm 
@under-A I am not trying to be a free-loader, but I really know nothing about codings.Sorry, by the way may we at least have the challenge display as somewhere else other than the alert? Most of us has a lot of alert from mods that will covered up info already.
under-A  [author] Aug 26, 2019 @ 10:58pm 
Thanks for your ideas @Mistletoe The Bard. The code for mod is Open Sourced, feel free to contribute the challenges you have mentioned.
Mistletoe The Bard Aug 26, 2019 @ 10:34pm 
(3)
Essentially, I feel like the challenges should be things that most of us won’t do in our playthrough, rather than something that we do all the time with obscene numbers. That’s just farming the game like farming levels in online game. Adding time limitation options will also makes each challenges become really different. An early game kill a faction leaders challenge can be really different from late game one. One might required you to send out suicide head hunter assasin. Another might only required you to spam the command console to ask for a faction to send caravan and hold for the leader to come along.

These are mostly vanilla friendly. I can’t think of many challenges that will work well with other mods that adds contents. Maybe some genius can come up with better idea.
Mistletoe The Bard Aug 26, 2019 @ 10:34pm 
(2)
17. Travel over X tiles away from home tile, without drop pods return to home tile alive.
18. Acquire X amount of Y items, should be drop down menu to pick and work with modded items. Ex: Acquire 10 AI Core.
19. Luciferium related challenge (can’t think of a good one atm)
20. Cure X amount of addiction pawns
21. Collect each races in your colony.
22. Hold more than X amount of prisoners at once.
23. Feed more than X amount of chickens at once.
Mistletoe The Bard Aug 26, 2019 @ 10:34pm 
(1)
These are a few challenges I can think of atm

1. Add Time Limitation choice for each challenge
2. Destroy a faction base
3. Kill a faction leaders
4. Defeat(Wipe Out) all pirates
5. Defeat (Wipe Out) a faction
6. Defeat (Wipe Out) all factions
7. Recruit(but don’t have to kept) X amount of people
8. Butcher X amount of human
9. Harvest X amount of organs
10. Research Everything
11. Build 2 ship, and defend it.
12. Earn over X silver
13. Tame a Thrumbo
14. Kept an infestation active for X year (not killing all the bugs)
15. Own X amount of pyromanic pawns. (Or any traits desired)
16. Fly The Spaceship off without researching Power armor research (Or anything you feel like, i don’t know, maybe, a drop down menu will be nice here, working with mods too)
Mistletoe The Bard Aug 26, 2019 @ 10:14pm 
After trying this,I feel like most of these challenges can be done in a long live colony imo. Especially the killing one. The mining one is also easy for me, since I really likes to mine out the mountains. I was expecting something more unique such as. Acquired special quest items or do caravan trading, destroy faction base, etc. I am a guy who turtles a lot inside my tile, so I was expecting challenges that can force me to change my playstyle, so I don't start another colony and do basicly same things. I also feel like we should have a toggle choice for setting time limitation for the challenge. For example, if I be able to set a challenge of killing 100 people in 2 years, I am probably forced to go destroy some faction base or do some world quest, instead of turtle in my base for 5 years until I am all geared up and just wait for the 20+ raiders to run into my kill box. I will come back with a list of challenges I can think of later today.