ARK: Survival Evolved

ARK: Survival Evolved

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Additional Lighting
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File Size
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476.369 MB
May 7, 2018 @ 6:23pm
Jul 19, 2021 @ 8:17am
26 Change Notes ( view )

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Additional Lighting

In 1 collection by reinerSCT
KnoppsLife
9 items
Description
Mod ID: 1380777369
Type: Stackable

This mod adds 91 different lights.
  • No need for fuel/electricity. (Can be enabled by changing the ini options)
  • Adjust light intensity, radius, color strength
  • Paintable (Region 6 is used for the lightcolor)
  • 12 handheld lights most with custom animations
  • Adjust the height of ceiling lights
  • Two types of Light switches
  • Daylight sensor(Auto On/Off) (only on the light switches by default)
  • Remote Controller to quickly recieve/apply settings
  • Position Controller to get rid of ugly gaps

Everything is made in the Light Construction Table.
Spawncodes can be found here
Ini Options and Engram Overrides can be found here

If you like my mod, please


This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.[creativecommons.org]

Join my Discord, if you're interested in what's coming up, or need faster support.
[discord.gg]

If you're looking for a good and stable server, consider Nitrado using the link below.
[nitra.do]

Check out my other mods


I want to enable the sensor again on each light!
AllowPersonalLightSensor=True
I want to completely get rid of the sensor on the switches!
AllowLightSensor=False
Add/change these entries to/in the GameUserSettings.ini under the tag [AdditionalLighting]
Popular Discussions View All (22)
72
Oct 14, 2021 @ 6:43pm
PINNED: Bug Reports
reinerSCT
64
Dec 16, 2022 @ 6:43am
PINNED: Servers Using This Mod
Stone
31
Jul 1, 2021 @ 11:42pm
PINNED: Suggestions/Ideas
reinerSCT
< >
313 Comments
Ciarán Jan 14 @ 6:55am 
DisableFuelUsage=False
UseElectricity=True
FuelConsumptionIntervalMult=1.0000

Doesn't work? everything can still be powered without power.
norril3 Dec 17, 2022 @ 12:55pm 
I should mention the "Dynamic" group of lights do attach to preexisting walls or any environment, but they are designed to attach to horizontal surfaces. The flame ones especially.
norril3 Dec 17, 2022 @ 12:16pm 
@reinerSCT Love the lighting options! I just fired up a new map for my group - Fjordur. There are a ton of preexisting structures on the map and I would like to attach wall lights from this mod to those walls, but it seems they need a crafted wall to attach. So far, the only light that seems to attach is the S+ Multilamp. Sticks to any surface. Any way to tweak something in an ini file that would allow your wall lamps to do the same?
Raccomunk Dec 2, 2022 @ 5:11am 
Installed this on my private server, and can't get it to work. Players can't learn the engram for the AL Crafting Station, and I can't spawn it in via cheat codes. Nothing happens when you click on the engram. What do I do?
0Erag0n Nov 18, 2022 @ 3:38pm 
Used this on 2 servers this weeks and work like it should work. It has some issues with change intensity and range if you use "stables and ...." from Eco but only when placed in or on structures from that mod. on same server works fine with s+ etc. Also works on CFK.
Michlo Oct 10, 2022 @ 8:15pm 
This is working for me as of 10/10/22 and I love it.

Thank you very much. :)
Loveless Jul 12, 2022 @ 4:58am 
does this mod still work
Vokun Vulon Jul 11, 2022 @ 2:52pm 
having now tested that myself, no, -1 also does not do the trick, any idea when we can expect an update to allow for this or have you stopped work on this mod now? @reinerSCT
Vokun Vulon Jul 10, 2022 @ 5:47pm 
I take it setting the handhelddurabilityconsumptionmult to -1 wont do the trick for disabling durability loss either then?
Figured i'd ask as thats the trick for GlidersPlus and I havent seen any mention of -1 being tried
|TCO| Nunya Jul 7, 2022 @ 6:36pm 
Not all lights show up in the lighting table all the time. Sometimes they are there, sometimes not. The post Lantern, for me, can't make anymore because it is no longer listed.