XCOM 2
40 ratings
Blood - Dynamic Music Pack
   
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311.669 MB
Apr 26, 2018 @ 6:07pm
Sep 24, 2018 @ 2:58pm
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Blood - Dynamic Music Pack

In 1 collection by nintendoeats
Adrian's Music Packs
4 items
Description
All of my Music Modding System packs are compatible with both Vanilla and WotC

This is an MMS music pack created from the CD soundtrack to Monolith's cult classic Blood. It's a dark, gothic collection, full of menace and unsettling chords. It makes you aware of the near impossible odds faced by XCOM and the doom which is so near at hand.

I encourage using this pack on its own in order to enjoy an altered tone. Ensure that mix-in-indifferent is turned off, there are a few custom mission cues set which really enhance the mood. Every composition from the official soundtrack is here except for Dark Carnival which didn't really fit. That's only eight tracks, but such a number is misleading. Most of the songs are actually a collection of thematically related parts which fade into each other over 4 to 7 minutes. Each piece has been chopped up into its component parts and is reassembled dynamically in-game as you play.

This was a huge amount of work. Much of the soundtrack's dynamic range required altering in order for it to fit into XCOM's more busy soundscape. More substantially, the separation and reintegration of track components required pushing the sound cue system to its limits. Crossfades, randomized intro times, custom transitions; each of these things required a new and often ludicrously complex solution to what would usually involve a few lines of code. If you've ever played TIS-100, it was like that but with a ban on recursion and no conditional statements. I had to build a clock in the cue editor.

My thanks to composers Daniel Bernstein and Mike Cody for the great soundtrack. The same to 3D Realms and Monolith for such an excellent game. Lastly, to Chris Vile who made the Blood Lust font that I used as a basis for the new text in the icon.

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Technical Information

28 loops + 3 singles + 8 intros + 8 transitions + 6 stings
~305 MB
Sample rate dropped to 22 KHz on files with minimal frequency information above 11 KHz
Volume normalized through compression, EQ and sound cue volume
Authored using vanilla tools for maximum compatibility
41 Comments
Kruzil Apr 16, 2022 @ 4:57pm 
Thanks! I'll check out your UPK. 👍
nintendoeats  [author] Apr 16, 2022 @ 4:41am 
@Kruzil Oh boy, it's been a long time. IIRC I think I actually removed the dropship cue feature entirely from Wwise MMS because it was unreliable and usually sounded terrible even when it worked.

You can actually open the UPK for this music pack in UDK and see the cues, that will tell you how long the stingers are. I think 2-5 seconds is about right, but again it has been a very very long time now.
Kruzil Apr 15, 2022 @ 6:14pm 
@nintendoeats I'm working on my first MMS music pack and I'm curious; how long are your stingers? Also, what's the recommended duration for the Drop Ship Cue?
nintendoeats  [author] Dec 14, 2020 @ 12:56pm 
Maybe a bit. I like it that way :p
Polarbark Dec 14, 2020 @ 11:48am 
the moaning battle song is way too loud, lol
Polarbark Dec 13, 2020 @ 4:35pm 
Kino AF
Sprinkz Jun 2, 2020 @ 2:30pm 
I personally don't like the CD music from Blood. This is cool and good, but if this included the classic music I'd be all in.
Star¤Dagger Sep 3, 2019 @ 2:20am 
Have just been playing, this soundtrack during the Lost missions is the ULTIMATE!

Very good work.
nintendoeats  [author] Sep 2, 2019 @ 5:54pm 
@Star¤Dagger I'm glad you enjoy it! I really like the different tone, and I can see how that would fit the original X-Com concept. I think this pack particularly fits Long War, with its drawn out campaign and much thinner margins of success.
Star¤Dagger Sep 2, 2019 @ 5:41pm 
Takes me back to the 90s! Outstanding