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Experimental: Added new platform route in oasis connecting two forward spawn exits, this should help the oasis area be more connected and encourage more usage of the outside route
Experimental: Added new route connecting right and center paths going into the sphinx, this should help making rotating easier between sides, but may make it too easy for Red to push the cart path
Added prop jump in oasis upper area
Removed two trees from the oasis to open things up a bit more
Extended platform slightly on one of the obelisks in the oasis
Reduced custom assets slightly
Fixed building-in-spawn bug for blu's first forward spawn
Added a few small details around the map
Adjusted some health/ ammo placements slightly
Changelogs:
RC1 (internally tested):
Brought the map up to parity with the event version, gameplay-wise
Ton of optimization and small visual tweaks
Updated usage of custom assets
RC2:
Adjusted/ cleaned up a few routes, the big one is removing the stairway making a room have a drop down, benefiting Blu
Fixed missing sound on sliding stone doors
A bunch of minor tweaks
Adjusted spawn point positioning in blu's forward spawns to encourage other door use
connect 104.223.92.98:19011