Portal 2

Portal 2

197 ratings
Portal: After Hours
 
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Description
Portal: After Hours is a full length single player campaign set in-between the events of the first and second Portal games.

Tracklist: https://www.youtube.com/playlist?list=PLwd7F1c1y1c8BSvzw2RVV6KZnaNyvLFEe

If you're having trouble playing any of the maps in this pack, please download the file from this Dropbox link and place it in: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\maps

Then simply type "map e1p1" or "map e1p11" into console to load up the map.

Don't know what the developer console is? You can enable it in advanced settings, and access it by hitting the ~ key.

Individual Map Download Link: https://www.dropbox.com/sh/ehgyxzc23ovdlf4/AAD96qCCXkpA1BcklOw7I_fca?dl=0
Items (14)
After Hours 1 - Residency
Created by ABNTGeneric
Portal: After Hours Part 1 - Residency

There were three things I hoped to accomplish with this intro:

1. Overwrite previous knowledge about the orange and red fizzler textures for the purposes of After Hours

2. Establish a sense of scale and flesh...
After Hours 2 - Distance
Created by ABNTGeneric
Portal: After Hours Part 2 - Distance...
After Hours 3 - Runt
Created by ABNTGeneric
Portal: After Hours Part 3 - Runt

This little guy will mostly likely be completely replaced with something more interesting upon full release. It acts as a bridge between Distance and Spike, and reviews the physics capabilities of the Portal Gun, but ot...
After Hours 4 - Spike
Created by ABNTGeneric
Portal: After Hours Part 4 - Spike

I apologize if the energy ball is missing any textures, I tried many things but couldn't get it to work. If you'd like, you can try installing the BEE2 mod to fix it: https://github.com/BEEmod/BEE2.4/wiki/How-to-Instal...
After Hours 5 - Moon
Created by ABNTGeneric
Portal: After Hours Part 5 - Moon...
After Hours 6 - Reset
Created by ABNTGeneric
Portal: After Hours Part 6 - Reset

The timed challenge is actually more logically demanding than mechanically, as completing it correctly gives you a full 2 seconds extra. It's all about planning out the best route, executing it becomes easy once you've...
After Hours 7 - Lift
Created by ABNTGeneric
Portal: After Hours Part 7 - Lift

I apologize if the energy ball is missing any textures, I tried many things but couldn't get it to work. If you'd like, you can try installing the BEE2 mod to fix it: https://github.com/BEEmod/BEE2.4/wiki/How-to-Install...
After Hours 8 - Swirl
Created by ABNTGeneric
Portal: After Hours Part 8 - Swirl...
After Hours 9 - Expectations
Created by ABNTGeneric
Portal: After Hours Part 9 - Expectations...
After Hours 10 - Tower
Created by ABNTGeneric
Portal: After Hours Part 10 - Tower

I apologize if the energy ball is missing any textures, I tried many things but couldn't get it to work. If you'd like, you can try installing the BEE2 mod to fix it: https://github.com/BEEmod/BEE2.4/wiki/How-to-Insta...
After Hours 11 - Access
Created by ABNTGeneric
Portal: After Hours Part 11 - Access

For an unknown reason, this level has been known to be inaccessible to some (ironic, I know). If you're having trouble loading up this map, please download the file from this Dropbox link and place it into C:\Program...
After Hours 12 - Implications
Created by ABNTGeneric
Portal: After Hours Part 12 - Implications

The elevator ride was actually the very first thing that ever popped into my mind for this project. I saved it for last to ensure it was my best work. The story behind the grave is left ambigious on purpose, bu...
After Hours 13 - Mars
Created by ABNTGeneric
Portal: After Hours Part 13 - Mars

Uncle Dane is literally a very good sentry man

Music used: https://www.youtube.com/watch?v=vmDDOFXSgAs&list=PLwd7F1c1y1c8BSvzw2RVV6KZnaNyvLFEe&index=4...
After Hours 14 - Time
Created by ABNTGeneric
Portal: After Hours Part 14 - Time

This is it, the final challenge of Episode 1. I didn't hold back on this one. Figuring it out is one thing, but executing it is another. You'll need to harness all of your Portal skills to activate that lift.

It's j...
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45 Comments
NarackaNick Jun 3 @ 9:59am 
Too Hard. But cool
SpielSatzFail Apr 7 @ 1:19pm 
I was about to like what you created. The puzzle ideas were fine, the execution was... at least ok in most cases. Some timings were too close and the final one was just impossible to do! Feels like an insult. The collection didn't convince me to give single chambers a thumbs up, but the final one convinced me to not even praise the overall collection. Too bad >:-[
I'm begging you to listen to what the community says and to do it better next time. Please understand that Portal is a PUZZLE game, NOT a game of SKILL...
valerka273 Feb 15 @ 12:16pm 
So, it's Feb 15. Where are new maps?
⌁ᴌ𝗏ȼ𝐯ʌʁ⌁ Feb 9 @ 10:52am 
The worst colection i ever played. Good story but boring puzzles without sense. So bored
ᴺˢ²ᴷ Person Meetup Nov 24, 2018 @ 7:46pm 
I don't know how to feel about this series.

When it's bad, it's bad, but when it's good, it's amazing.

However, it does have the story going for it...

It's worth a try. Just make sure you have a "get out of jail" noclip bind, as this series can get fairly annoying at times.
Ossy Flawol Oct 8, 2018 @ 1:57am 
2/5.
This series really does a good job at making timing puzzles, but unfortunately thats the problem: It's all timing. I had to stare at puzzles for hours until I realised it was some stupid timing or some puzzle that required luck. The High Energy Pellets are certainly nice to see, but the way they were incorperated didn't feel right. The only thing keeping this mod from it being a 1/5 is the visuals and voice acting, even the storyline felt a bit odd to say the least. I just really don't enjoy this map series at all.
MochachinoWildDog Sep 29, 2018 @ 4:07am 
great idea puzzles could have needed some work though, some were just not possible with out noclip and that pains me to say, I hate cheating but there was no way with out it on some parts unfortunately
Severity One Sep 23, 2018 @ 9:29am 
In the end, I simply stopped playing. Too often did I need a walkthrough video, but most of all, most puzzles require split-second timing and repeated attempts before you actually manage. Despite the good-looking maps and remarkably good voice acting, at some point I'd just had enough.
Lepo Sep 19, 2018 @ 3:08pm 
Pretty bad collection 4.5/10
The pros stops at maps design and custom music/voice acting. Ok for the Hammer editing skills, but that's far from enough to make good maps and puzzles.
I stopped playing at map 6. They are all the same, frustrating timed based "puzzles". The one that need random bounce to be solved (number 4 if i remember correctly) is very bad.
I really suggest making super easy puzzles instead of stuff like this.
This collection gets a lot of attention because of Hammer, but it's vastly overrated. Have no idea why mediocre maps like this are getting PC Gamer's attention and so many far better maps on workshop are ignored...
Sorry, nothing personal, but this kind of unfair things makes me angry.
Cpt Sprice Sep 10, 2018 @ 8:28pm 
Multiplayer?
idk how mods work