Darkest Dungeon®

Darkest Dungeon®

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Fanatic Rework +4 New Trinkets!
   
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Mar 18, 2018 @ 6:25pm
Jun 20, 2018 @ 9:37am
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Fanatic Rework +4 New Trinkets!

Description
REQUIRES THE CRIMSON COURT DLC

Updated for CoM build

Description

The goal of this mod is to make the Fanatic fight feel more unique. The vanilla version feels too similar to the hag fight to me and so I set out to overhaul the fight. Expect the fight to be on par with some of the bosses in the game and make sure that you prepare for it accordingly. If you go up against him without some planning, you're more than likely to have a very rough time.


The Changes:

Fanatic

The Fanatic will start each round by marking someone with Brand the Tainted, targeting Cursed heroes if available. This happens before the turn begins and will not consume an action. As his first move each round, he will use Sentence Rendered putting a marked target on the Pyre. The second move will be Righteous Condemnation if the pyre is full, moving Fanatic to the front and buffing him. Overall the Fanatic will be more in the front than before moving back only at the start of each round when he marks someone. He has less speed, so that you'll be able to move before he captures someone. He has less hp and prot than before as well, but thanks to the buffs from his skills, he deals more damage than before. I've also added some other new effects to his moves.

The Pyre

The Pyre now has an aura that increases the stress damage received by your party as well as a few other auras. When full, the Pyre will use Scream of Pain at the end of each round to deal stress damage to your party. Empty Pyre will buff Fanatic's speed at the end of each round. Now also drops 2 Consecrated Pews on death like the wooden obstacles in the Prophet fight.

New Unique Fanatic Trinkets!

I have made 4 new trinkets which are only dropped by the Fanatic. 2 of the trinkets form a set that has a different special bonus for each religious class!

New Spawn For Fanatic

You will now have a guaranteed encounter with the Fanatic when you go into any dungeon with a party of 4 cursed heroes. This is in addition to the previous town event spawn that he has.


Details:

Fanatic now only has 2 actions per round as opposed to the previous 3.
Speed decreased by 3 on all levels.
HP decreased by 10% on all levels.
PROT decreased by 5% on all levels.

Brand the Tainted
- Used before each round
- Buffs Fanatic's skills vs Marked for 2 turns
+10 ACC
+20% DMG
- Lower ACC than other skills
- Now moves the Fanatic back
- Can not target already marked heroes (will still trigger but won't do anything)

Sentence Rendered
- Only targets Marked heroes

Righteous Condemnation
- Moves the Fanatic forward instead of back
- Increases DMG by 30% for 2 actions (still applies +25% PROT)
- Can't be used 2 rounds in a row
- Weak stun
50/60/70%

Holy Stake
- Buffed bleed effect
4/5/5 DoT
100/120/145% chance

Strike the Heretic
- No changes

Fury of the Righteous
- Increased damage by 2

New Skill
Purge the Wicked
- Targets everyone
- Only used when no one is marked and the Pyre is empty.
- 3-5 | 4-7 | 7-11 DMG, -30% damage to heroes without Crimson Curse
- 70% +5 stress
- Buff Fanatic's PROT +20% for 2 turns

Empty Pyre
- Added PROT 5/10/15%
- Increases Fanatic's speed & crit at the end of each round
1/2/3 SPD for 2 turns
3/4/5% CRIT for 2 turns
+15% stress damage received aura
+5/7/10 Fanatic dodge aura
-
Full Pyre
- Added PROT 5/10/15%
- Reduced HP by 15% on all levels
- Deals 6/8/10 stress damage to everyone at the end of each round
+15% stress damage received aura
-20% heroes' stun resistance aura
+30% Fanatic stun resistance aura
-20% Fanatic move resistance aura

Trinkets

Fanatic's Stake
+25% DMG if vs Bloodsucker
+3% CRIT if vs Bloodsucker
-25% DMG if not vs Bloodsucker

Curse Repellant
+15% PROT if vs Bloodsucker
+25% Healing Received if vs Bloodsucker
+30% Bleed Resist if vs Bloodsucker
+100% Disease Resist if vs Bloodsucker
+100% DMG received if affected by the Crimson Curse

Broken Branding Scepter
+12% CRT vs Marked
+10 ACC vs Marked
+25% Stress
-15% Virtue Chance

Scripture of the Righteous
+5% PROT
+10% Healing Skills
+10% PROT if Stress above 60
+10% Healing Skills if stress above 60
+10% PROT if Afflicted
+10% Healing Skills if Afflicted
+15% Stress
-15% Virtue Chance

Set bonus for Scepter + Scripture
Crusader's Smite: +25% DMG
Flagellant's Bleed of Sorrows: +30% Debuff Skill Chance
Leper's Solemnity: +50% Healing Received
Vestal's Dazzling Light: +15 ACC

Thank you for checking my mod out!

Thanks to S-Purple for making the trinket icon for Broken Branding Scepter and to RedDyeNo5 for her 100 free trinket assets https://www.patreon.com/posts/14426563
Popular Discussions View All (2)
26
Apr 10, 2018 @ 9:39am
PINNED: BUG REPORTS
Chogex
2
Jan 11, 2020 @ 12:49pm
PINNED: Suggestions & Balance
Chogex
33 Comments
budderhydra Apr 25, 2022 @ 2:59am 
Is this compatable with the Roaming Fanatic Mod? I just wish to run both so I don't have to listen to the screaming and can tell where he is, but also benefit from him actually having a stradegy besides 'lol random cursed die'.
白咕咕 Apr 8, 2022 @ 9:15am 
Can I upload a patch that keep the original Boss AI?Sometimes I miss vanilla fanatic.
白咕咕 Apr 8, 2022 @ 8:17am 
good good
The Blessed Word May 17, 2020 @ 8:53pm 
Any reason as to why this made the fanatic spawn without a loading screen in my run when I had no cursed heroes in my party?
Raxlos Mar 19, 2019 @ 9:25am 
@Cera Fanatic can only really show up if you have multiple CC'd heroes, so you should always be wary of Fanatic if you take more then 2 at a time
Ceraldus Oct 8, 2018 @ 2:06pm 
"If you go up against him without some planning, you're more than likely to have a very rough time."

Unless you know something I don't, how can you prepare for him? You only know when he's going to be in the dungeon if his loading screen shows up.
leon2356 Sep 16, 2018 @ 6:44am 
does he still spawn after you beat the countess?
Lord Snarky Aug 8, 2018 @ 4:33pm 
Does this mod work with Courtyard+ (Alpha)?
JizWizzard Jul 6, 2018 @ 3:17am 
Bruh nerf him down a bit in early game got stuck fighting him and more than half the time i had someone stunned and someone on pyre with only two characters able to actually do something and then he buffed himself to the point where i couldnt do anything and after all that shit lost a decent character and two good trinkets. Fuggin looks lke a alright boss for later on but as it is his pyre shouldnt take up two slots cause it makes him immune to melee characters half the time and this is all without bringing up the stupid amount of moves he has like damn. In the time i could move my two characters hed stun one debuff and mark another while still dealing damage then my already stunned member would come out of it and get whacked only for his pyre to start screaming.
shadowbuster0451 Jun 28, 2018 @ 4:01am 
I just got 2 fanatics in one run. Also its impossible to kill him without ruining entire run.