Team Fortress 2

Team Fortress 2

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[MvM] Darkcells
   
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Game Mode: Mann vs. Machine
File Size
Posted
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5.579 MB
Mar 9, 2018 @ 5:13pm
Mar 27, 2023 @ 11:30am
1 Change Note ( view )

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[MvM] Darkcells

Description
WARNING!: You'll need to download the population files from my post at TF2Maps.net. Sorry for this annoying issue.
♦ You will also need to install the Frontline pack from the website since I'm using textures from there.

Darkcells on TF2Maps:
https://tf2maps.net/downloads/mvm_darkcells.5793/

MvM map based on the horror game Amnesia: The Dark Descent made by an independent Swedish video game developer Frictional Games .

Usefull Info about these map series:
- There are custom population files made by a friend of mine Wazzup packed on the map folder (Will need manual installation)
- Contains nav infos for bots/robots to work on the map folder (Needs manual installation... possibly)
- This map took around half a week to create and one full week for the design of the pop files + testing.
- There might be some bugs here and there, I'm really sorry if you find any.
- Some of the map's torches can be lighted. (Highly recommended to light them up before the waves, though it's your choice really.)

- Help information (This will be updated as new problems are found by players) -
Q • I see some texture issues like little spacings between map geometry.
A • I'm sorry about those, I always try to fix them but I can't, they only show up in-game and not on the Hammer program, I think it's related to the map's lighting.

Q • I see missing textures.
A • Those are probably from one of the TF2Maps.net texture packs, I'm sorry about that. Download them to fix this issue.

- This map was made with the help of:
- Wazzup [Map Population files director]
- http://steamcommunity.com/profiles/76561198089097733/


♦ Please rate my work in TF2Maps if you enjoyed it.

♦ Please rate my work on the steam workshop:
Up if you enjoyed it.
Down if you don't really like these types of maps.
and Favorite if you ABSOLUTLY loved it!


Story: You woke up in a weird underground looking room, behind you is a locked red door, you see your teammates, they're all confused as well... you find a upgrade station in the room, it's weird, no one to recieve your money however when you place it on the table it vanishes swallowed by a meat-like tumor that rises from the table, at least it doesn't make you any harm AND gives you your working upgrades.
You and your team explore the underground complex, lighting torches as you roam, then you hear a machine rumble, THEY are coming, THEY want to destroy a hatch that you found in front of the room you woke up in. You don't know why but you have the feeling that the key for the red door is down there, the key for this hell's exit, and you need to protect it at all costs...
Popular Discussions View All (1)
1
Feb 15, 2020 @ 11:58am
A Solo mission
PDA Expert
35 Comments
Leonel  [author] Feb 14, 2020 @ 9:01pm 
Feel free to.
PDA Expert Feb 14, 2020 @ 3:01pm 
Hey mind if I put my mvm mission in disscussions?
Leonel  [author] Nov 30, 2018 @ 2:24pm 
probably frontline and/or swamp, however I recommend having all since you might need them sooner or later (lots of maps use those texture packs.)
Rawr'kraine 🐉 Nov 30, 2018 @ 2:05pm 
Got any clues into which ones?
Leonel  [author] Nov 30, 2018 @ 4:14am 
Howdy CaptainRussia94, as stated on the help information: Those are probably from one of the TF2Maps.net texture packs, I'm sorry about that. Download them to fix this issue. :medicon:
Rawr'kraine 🐉 Nov 29, 2018 @ 6:52pm 
there's quite alot of missing textures...
what were you using, can you fix it? It really ruined the mood of the map with glowing red errors and purple fullbright checker boards
Raven  [author] Mar 27, 2018 @ 11:00pm 
That would be DiFFU
hey who owns the deathanimations
Leonel  [author] Mar 25, 2018 @ 12:14pm 
Luna Terra Mar 25, 2018 @ 11:54am 
Can you please link the texture pack you used with your mod?