RimWorld

RimWorld

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Meals On Wheels
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
132.188 KB
Mar 7, 2018 @ 6:30pm
Mar 24, 2024 @ 2:21pm
20 Change Notes ( view )

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Meals On Wheels

In 3 collections by Uuugggg
Uuugggg's RimWorld mods
29 items
Caravan Utility
9 items
All the RimWorld mods you need
56 items
Description
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

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"I'm so hungry, but there is no food"

"You dumbass there's food on the muffalo"

"... muffalos scare me."

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Note that 1.3 did add "Food from animals" But not "Food from that hoarder Jim who's holding all the caravan's food for some reason"

Doesn't need new save, doesn't affect saves

Shouldn't conflict with Smarter Food Selection.

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Do you want medicine from your inventory? Smart Medicine

Do you want to sleep in a bedroll from your inventory? Use Bedrolls

Do you want to build from your inventory? Build From Inventory

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Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=39349.0
GitHub Source: https://github.com/alextd/RimWorld-MealsOnWheels
Popular Discussions View All (1)
9
Nov 16, 2022 @ 7:59pm
Bug Reports
Uuugggg
151 Comments
Uuugggg  [author] Sep 13, 2018 @ 2:02pm 
Okay, fixed that ez
XeoNovaDan Sep 13, 2018 @ 1:35pm 
Hey, so this appears to conflict with Pawn Rules by Jaxe - https://steamcommunity.com/sharedfiles/filedetails/?id=1499843448

Basically what happens is that you can assign people to food policies on Pawn Rules, including policies where that particular pawn is denied from consuming any sort of food. However, with this active as well as Pawn Rules, if there's a colonist who's assigned to a standard policy carrying a meal and there's another colonist who is assigned to a policy which forbids them from eating, the latter colonist can still request meals from the former, and therefore eat despite being ordered not to.
Sentient_Worm Sep 10, 2018 @ 5:14pm 
Course I havnt tried em together yet
Sentient_Worm Sep 10, 2018 @ 5:13pm 
Only food you can store in any of them is raw meat

I just realized I was on the wrong page for that question too lol Ment that for smart medicine
Uuugggg  [author] Sep 10, 2018 @ 5:11pm 
HMM Seems like getting food out of infinite storage should be something that mod should deal with
Sentient_Worm Sep 10, 2018 @ 4:58pm 
Actually I should ask this too.
How well does this play with infinite storage?
Sentient_Worm Sep 10, 2018 @ 4:56pm 
I wasnt using that due to some game breaking issues a bit back. Probly fixed em by now but will let you know if somthing breaks again
Uuugggg  [author] Sep 10, 2018 @ 3:13pm 
Smart Medicine

Oh man I already have three mods about using things from inventory.

I guess building from inventory is next.
Sentient_Worm Sep 10, 2018 @ 1:10am 
Could you add support for using building materials and meds that are being carried by pawns? Would make seiging and treating wounds far easier