RimWorld

RimWorld

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Snowy Trees
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
9.792 MB
Mar 6, 2018 @ 3:27am
Jul 21 @ 7:10pm
18 Change Notes ( view )

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Snowy Trees

Description
Original mod by Nandonalt[ludeon.com], updated to Harmony/a17 by Tejko[ludeon.com]
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Description:
Makes plants snowy when they are covered by snow.

Credits:
Orange Peel Assassin
Purple Gator Ninja
Nandonalt
Tejko

Github link for non-steam users[github.com]
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Q: Is it save game compatible?
A: Let it henceforth be engraved in silicon and copper, so that it may be known to all who will ignore this part and ask anyway: this mod is saved game compatible.

Q: I found a bug, where should I report that?
A: I have a discussions page just for that, it's pinned, but here's the link anyway:
Bug Reports

Q: I want remain on an old version on the game, why don't you have old versions of the mod on the workshop?
A: I do in-place updates because as a modder maintaining multiple versions on the workshop is annoying and as a player having to go through your mod list and hunt down the new version for every mod on the list is a royal pain. Additionally, I already have a system in place for distributing old versions of the mod on my github[github.com], all you need to do is download the mod that corresponds to your game version, extract the zip to your RimWorld mods directory (see the included readme for additional help), and it should show up in your mod list with a folder icon next to it.

Q: Will XYZ plant mod be snow-ified?
A: Highly unlikely, at least on my end. While the Snowy Trees code is capable of handling other mods, the art is an entirely different story. Under the hood, Snowy Trees requires a modified graphic to function, given that plants have have a number of visual states (immature, default, leafless, and potentially polluted), the extra work stacks up rather quickly. Furthermore, while the modding community for RimWorld is utterly phenomenal about open source projects and publicly posting source code, it's not nearly as common to include the source files for art assets. It's understandable and I totally get it, but it makes snow-ifying plants way more work than it needs to be. Especially given that I already struggle to keep up with the vanilla art, which the Ludeon team is kind enough to post source files for. From a time value perspective, I get way more enjoyment from programming than I do from mucking around in photoshop/ illustrator to produce art. In short, my burning passions are in Intellectual (and crafting to some extent) and not Artistic.
Popular Discussions View All (1)
27
Aug 23, 2021 @ 10:28am
PINNED: Bug Reports
Alias
188 Comments
тетеря, блин Aug 1 @ 6:09pm 
actually, to go even further it would be a pleasure to be able to generate a tree's picture out of a pool. I mean, it could be possible to have Oak_Autumn_1, Oak_Autumn_2 etc and just generate number in place? I imagine it could make a forest biomes very different and beautiful. yeah, we still need art, but… at least it would be a foundation.
тетеря, блин Aug 1 @ 5:48pm 
update: seem's like there's an alternative. and maybe it doesn't need any patching/compatibility, I don't know.

https://steamcommunity.com/sharedfiles/filedetails/?id=3539609975
тетеря, блин Aug 1 @ 5:26pm 
thanks for your answer. that's right, but at the same time at least it would leave a possibility. maybe it could be a name pattern like Birch_Autumn or Birch_Winter? and when there's none, it would use default picture. as for the art, well, at very least maybe someone will generate good images?

the last, but important thing: I'd highly appreciate if you could add a compatibility with this one:

https://steamcommunity.com/sharedfiles/filedetails/?id=3358954913

which has a beautiful reterxure, by the way:

https://steamcommunity.com/sharedfiles/filedetails/?id=3358963770

I checked. In winter, your mod overrides them and makes trees snowy, but in every other biome/season they look modded, so they are technically compatible.
Alias  [author] Aug 1 @ 5:19pm 
@тетеря, блин, it's possible (like, I could probably have the code done in under an hour, possible), but the limiting factor would be art (for similar reasons to FAQ #4). Adding two new sets of graphics would effectively triple the work needed for each plant (and I'm already behind on plants for the base game alone).
тетеря, блин Aug 1 @ 5:07pm 
is it possible to add an option to make trees look differently in every 4 seasons?
Alias  [author] Jul 31 @ 2:29pm 
@ShiaLaBunion5, no real reason why it wouldn't be. As long as you aren't using any mods the depend on this (which, to my knowledge, don't exist), you should be able to add/ remove it at will ( the defs from the mod can never actually be spawned, nor do they occupy the same space as spawnable things, so there should be no risk of turning your steel into squirrel meat).
ShiaLaBunion5 Jul 31 @ 12:29pm 
Thanks for the update, is it still save game compatible?
тетеря, блин Jul 25 @ 7:36pm 
hell yeah. thanks.
nana_the_ninja Jul 22 @ 2:48pm 
Thanks for the update!
Alias  [author] Jul 21 @ 7:29pm 
Update! Mostly under the hood changes this time, hopefully a bit more performant (and easier for me/ my artist to test out new textures). As always, if I broke or bugged something, feel free to let me know, preferably in the Bug Reports discussion above.

@KARL, if you were running the 1.5 version of this mod on 1.6 any and all bugs or errors are solely on you. This mod doesn't care about the weather, only the amount of snow on the ground (specifically the ground square a plant/ tree is occupying), so I'm not quite sure what "bug" you're trying to convey. If it's an ongoing issue, please drop me a log and some explanation on how to replicate the issue in the discussion above.