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The rest is wrong as well, but it might be true when the list was made.
As for defencive war/liberation bonus, on deity versus AI this bonus triggers quite often. AI loves to conquer city states, so you can declare war to AI far enough from your civ, liberate a city state and make peace. Also neighbour AI civs on deity love to declare war for you.
As for me, Australia is most flexible nation in Civ6. The most difficult thing for this civ is managing appeal: industrial zones and mines decreases appeal, while holy sites and theatre squares increases.
Howerver, +100% bonus production for 20 turns, when liberating a city is too situational. How often does it happen really? Maybe in Multiplayer if you exploit with a friend but single player maybe 1
Australia is quite strong, if you place your districts correctly. +3 bonus from appeal makes australia's campuses be as strong, as korean seuwons (not to mention, that seuwons don't get any adjacency bonus, while regular campus do: it means up to 9 science yeld from single campus w/o any cards). But this bonus also applies to comhubs, theater squares and holy sites.
Not to mention unique tile improvement with housing and +100% bonus production for 20 turns, when liberating a city.