Stellaris

Stellaris

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Realistic Looking Buildings 2.0
   
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Feb 22, 2018 @ 8:13pm
May 30, 2018 @ 11:57am
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Realistic Looking Buildings 2.0

Description
FOR 2.2 Follow this Link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1588047339
or go to
Realistic Looking Buildings Redux



Updated for Stellaris:
2.0 Cherryh
4/20/2018


Description:
Do you think it's odd that Stellaris Planets are completly covered in Mines or Power Plants?
Don't you think that Stellaris Planets should have more cities represented in the Planet Tiles?

Well this is the Mod for You! This project aims to make the Tile Cityscapes more realistic to what is being represented in terms of resurces. Power Plants are now represented as City Centers where commerce and business thrive; supplying you with increased economic activity -- ie Galactic Credits. Mines are now represented as huge Industrial based regions; where raw resources, building materials, and consumer goods are produced. Etc.

In General, this mod tries to make the game more immersive and realistic.


This is compatible with "!Core Game Mechanics: Buildings"
I suggest you check it out!
https://steamcommunity.com/sharedfiles/filedetails/?id=1365485813


Versions:

~Versiom 1.1
Added diferent GFX depending on level of building; done for Capital, Food, Energy, and Minerals. Levels 1-6 should all look different.

~Version 1.0
Reworked building GFX (pictures) for the following improvements:
-- Capital
-- Farms
Replaced building GFX (pictures) for the following improvements:
-- Unity improvement for Autochthon Monument & Heritage Site

~Version 0.1 - Beta (Pre Stellaris Update 2.0)
http://steamcommunity.com/sharedfiles/filedetails/?id=903922590
Replaced building GFX (pictures) for the following improvements:
-- Power Plant - Now looks like an economic hub with skyscrapers.
-- Mining Network - Now looks like an industrial district with a large factory.
-- Farm - Removed Agrodome, now looks more farmy
-- Capitol - Now looks more capitiol-ish.
-- Hospital - I don't even know what the vanilla is supposed to be. Now the hospital looks like a medical district.


Future Hopes:
Fix any Bugs. Please Report, and tell me how to fix in detail if you can.
More custom assets for buildings.
Any ideas, leave a comment down below.
Vary the levels of the Improvements.
30 Comments
RudytheDominator  [author] Dec 10, 2018 @ 6:50pm 
Updated for 2.2, Realistic Looking Buildings Redux. Follow the link:
https://steamcommunity.com/sharedfiles/filedetails/?id=1588047339
RudytheDominator  [author] Dec 10, 2018 @ 4:42pm 
Soon......
BillBaraka Dec 9, 2018 @ 8:31am 
Yes, por favor, 2.2!!
Usokitsuki Dec 7, 2018 @ 5:50am 
Any chance of 2.2 update?
Gold Battle Moose May 22, 2018 @ 12:18pm 
building pixel size is 98xz98 some of yours are 100x100 causes a slight bit of overflow, otherwise nice mod like the style
Enoch [JP] Apr 24, 2018 @ 11:59am 
The icon of the Galatic Stock Exchange is also the same as the icon of the power station, which is hard to understand. Also, although this is a very demanding request, is it possible to prepare an icon corresponding to the Tier?
GameMaster Apr 20, 2018 @ 9:56pm 
It's just too bad that the mod is for 2.0.3 instead of 2.0.2 right now...
RudytheDominator  [author] Apr 20, 2018 @ 7:59pm 
@GameMaster Yes it should. Ethos Buildings (cool mod) adds new buildings, and so this mod is compatible with it.
GameMaster Apr 20, 2018 @ 3:30pm 
So would Ethos buildings work?
RudytheDominator  [author] Mar 29, 2018 @ 3:11pm 
It should be as long as that mod doesn't over-write the vanilla buildings.