Stellaris

Stellaris

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Real Space - Space Battles
   
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Feb 16, 2018 @ 3:28am
Jul 1, 2019 @ 8:15am
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Real Space - Space Battles

Description
Space Battles version 1.3

This mod will no longer be supported! This is being replaced by Ships in Scalling x6 and Ships in Scalling x3

This version is compatible with patch 2.3.2 Wolfe (2.3.3 Beta Test).

[patreon.com]
[discord.gg]
[vk.com]

This addition to the Real Space mod reduces the distance of space combat by 3 times, by reducing the radius of all guns and changing some settings.

After I increased the scale of systems in the Real Space Mod in 3 times, the space battles in my opinion began to look less atmospheric and realistic. Firstly, fleets could fight between each other, visually finding thus, in orbits of different planets. Secondly, because of the change in the scale of the ships visually the front line stretches too much, the ships are firing at a huge distance. This does not allow you to focus the camera on the entire battle so as not to disrupt show.

This mod has some difficulties, but I hope your advice will help to solve them. Already, the mod opens up interesting tactical capabilities for fleet management.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you. All mod updates will be released primarily on Patreon and only after published in Steam.

[patreon.com]
Popular Discussions View All (1)
12
Jul 29, 2019 @ 5:35am
Suggestions for improvement
Annatar
165 Comments
Patrick Schlesier Aug 3, 2022 @ 4:04am 
aditional vanilla is not compability
Annatar  [author] Mar 30, 2020 @ 2:38am 
@The GReen Berets This mod is no longer supported. This replaced another mod: Ships in Scaling. Read the description.
The GReen Berets Mar 30, 2020 @ 2:24am 
stupid question embound! is this mod compatible with version 2.6.2?
Annatar  [author] Mar 27, 2020 @ 10:48am 
@Pruchol5 No, the mod you are looking for is called Solar Storm.
ModestSuicide Mar 27, 2020 @ 10:10am 
Hey i am looking for a mod that causes ships to get caught in unstable systems resulting in their destruction. it seems to happen in unstable systems so i thought it was this mod. could you confirm?
queso619 Nov 16, 2019 @ 10:01am 
I'm having a similar problem as Curli187 with NSC2 and ship spacing. Is there any way to fix this?
Annatar  [author] Nov 15, 2019 @ 4:09pm 
@ᴇʟᴅᴇʀ ᴡᴏʟғ 🐾 See description. It will be tomorrow and it will be a different mod.
Davi Nov 15, 2019 @ 12:33pm 
Annatar (Real Space) [author] 30 Oct @ 2:43pm
@OG Iron[FR] (Striker)Updates will appear in Steam 2 weeks after Patreon.

It's been 2 weeks already :) Could we get an update on steam?
Curli187 Nov 9, 2019 @ 11:42am 
is there a patch for this and NSC2? i use an early game frigate design with just NSC2 (hit and run at 100 with missiles) and now my frigs are stuck in combat outrunning the enemy fleet but unable to fire at that range with this mod. i tried looking for a patch to adjust the ranges on nsc2 but couldnt find it.
Albert Lavitz Nov 7, 2019 @ 9:39pm 
I appreciate you releasing the mods on steam after the Patreon batch, I think you are providing a service unlike any other on here and just wanted to give my two cents as well. I feel like anyone that complains about your model is out of touch with how much effort these projects actually take.
You could just only release them on Patreon if your only motivation was money with this project in my personal opinion. Thank you for providing your mods for free and being active in the community. Cheers! :steamhappy: